Update
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f243cec5e0
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@ -41,21 +41,21 @@ namespace HideDress
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settingsModel.KeyUpdateOtherPlayerHideDress.Value = !settingsModel.KeyUpdateOtherPlayerHideDress.Value;
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settingsModel.KeyUpdateOtherPlayerHideDress.Value = !settingsModel.KeyUpdateOtherPlayerHideDress.Value;
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}
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}
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if (settingsModel.KeyUpdatePlayerHideDress.Value && hideDressModel.PlayerModelViewBody != null)
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if (settingsModel.KeyUpdatePlayerHideDress.Value && hideDressModel.PlayerModelViewBody)
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{
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{
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value);
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value);
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}
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}
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if (settingsModel.KeyUpdatePlayerHideDress.Value && player != null)
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if (settingsModel.KeyUpdatePlayerHideDress.Value && player)
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{
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{
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value);
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value);
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}
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}
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if (settingsModel.KeyUpdateOtherPlayerHideDress.Value && world != null)
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if (settingsModel.KeyUpdateOtherPlayerHideDress.Value && world)
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{
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{
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foreach (var otherPlayer in _GameWorldHelper.AllOtherPlayer)
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foreach (var otherPlayer in _GameWorldHelper.AllOtherPlayer)
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{
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{
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if (otherPlayer == null)
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if (!otherPlayer)
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continue;
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continue;
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EnabledPartDress(otherPlayer.PlayerBody, settingsModel.KeyOtherPlayerHideDressPart.Value);
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EnabledPartDress(otherPlayer.PlayerBody, settingsModel.KeyOtherPlayerHideDressPart.Value);
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@ -1,5 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using EFT;
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using EFT;
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using EFT.UI;
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using EFT.UI;
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using EFT.Visual;
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using EFT.Visual;
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@ -16,7 +16,7 @@ namespace HideDress.Models
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public readonly RefHelper.FieldRef<PlayerBody, object> RefSlotViews;
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public readonly RefHelper.FieldRef<PlayerBody, object> RefSlotViews;
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public readonly RefHelper.FieldRef<object, IEnumerable<object>> RefSlotList;
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public readonly RefHelper.FieldRef<object, IList> RefSlotList;
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public readonly RefHelper.FieldRef<object, Dress[]> RefDresses;
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public readonly RefHelper.FieldRef<object, Dress[]> RefDresses;
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@ -27,7 +27,7 @@ namespace HideDress.Models
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private ReflectionModel()
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private ReflectionModel()
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{
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{
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RefSlotViews = RefHelper.FieldRef<PlayerBody, object>.Create("SlotViews");
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RefSlotViews = RefHelper.FieldRef<PlayerBody, object>.Create("SlotViews");
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RefSlotList = RefHelper.FieldRef<object, IEnumerable<object>>.Create(RefSlotViews.FieldType, "list_0");
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RefSlotList = RefHelper.FieldRef<object, IList>.Create(RefSlotViews.FieldType, "list_0");
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RefDresses =
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RefDresses =
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RefHelper.FieldRef<object, Dress[]>.Create(RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
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RefHelper.FieldRef<object, Dress[]>.Create(RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
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RefRenderers = RefHelper.FieldRef<Dress, Renderer[]>.Create("Renderers");
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RefRenderers = RefHelper.FieldRef<Dress, Renderer[]>.Create("Renderers");
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