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@ -9,7 +9,7 @@ namespace SkinHide.Patches
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{
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public class PlayerPatch : ModulePatch
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{
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private static bool Is231Up;
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private static readonly bool Is231Up;
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static PlayerPatch()
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{
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.6.0")]
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[assembly: AssemblyFileVersion("1.2.6.0")]
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[assembly: AssemblyVersion("1.2.7.0")]
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[assembly: AssemblyFileVersion("1.2.7.0")]
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@ -10,7 +10,7 @@ using SkinHide.Utils;
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namespace SkinHide
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{
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[BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.6")]
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[BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.7")]
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public class SkinHidePlugin : BaseUnityPlugin
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{
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internal static PlayerBody Player;
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