Add project files.
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CameraResolutionScale.sln
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25
CameraResolutionScale.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32825.248
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CameraResolutionScale", "CameraResolutionScale\CameraResolutionScale.csproj", "{41D9C9BC-1D1B-4A90-8543-DD303712A766}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D4D1124D-EE96-4A87-9DC9-879ED5AC1122}
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EndGlobalSection
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EndGlobal
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71
CameraResolutionScale/CameraResolutionScale.csproj
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71
CameraResolutionScale/CameraResolutionScale.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{41D9C9BC-1D1B-4A90-8543-DD303712A766}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CameraResolutionScale</RootNamespace>
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<AssemblyName>CameraResolutionScale</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\EscapeFromTarkov_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>E:\SPT-AKI\SPT-AKI 3.2.1\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Utils.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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83
CameraResolutionScale/Plugin.cs
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83
CameraResolutionScale/Plugin.cs
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using BepInEx;
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using BepInEx.Configuration;
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using EFT;
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using UnityEngine;
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using Comfort.Common;
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namespace CameraResolutionScale
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{
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[BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")]
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public class Plugin : BaseUnityPlugin
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{
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ConfigEntry<int> cameraResolutionScale;
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ConfigEntry<int> scopeCameraResolutionScale;
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void Awake()
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{
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cameraResolutionScale = Config.Bind("General", "Main camera scale %", 50, new ConfigDescription("Main camera resulution scae", new AcceptableValueRange<int>(10,200)));
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scopeCameraResolutionScale = Config.Bind("General", "Scope camera scale %", 33, new ConfigDescription("Scope camera resulution scae", new AcceptableValueRange<int>(10, 200)));
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}
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Rect defaultMainCameraRect;
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float rectScale;
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bool setupDone = false;
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Camera scopeCamera = null;
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bool isAiming = false;
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Utils utils = new Utils();
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void Update()
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{
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if (!utils.gameIsReady())
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{
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return;
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}
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if (Camera.allCamerasCount < 1) return;
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if (Camera.main == null || Camera.main.isActiveAndEnabled == false)
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{
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setupDone = false;
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return;
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}
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var handsController = ((Singleton<GameWorld>.Instance.RegisteredPlayers[0].HandsController));
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isAiming = handsController.IsAiming;
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if (isAiming)
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{
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if (Camera.main == null || Camera.allCamerasCount <= 1) return;
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if (!setupDone)
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{
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Logger.LogInfo("Storing default Camera.main.rect");
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defaultMainCameraRect = Camera.main.rect;
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rectScale = defaultMainCameraRect.width;
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Logger.LogInfo($"Rect: {defaultMainCameraRect}");
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setupDone = true;
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}
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if (scopeCamera == null) scopeCamera = Camera.allCameras[1];
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scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f);
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float scale = (float)cameraResolutionScale.Value / 100f;
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Camera.main.rect = new Rect(0, 0, rectScale * scale, rectScale * scale);
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//Logger.LogInfo($"Updating render resolutions: Main Camera: {cameraResolutionScale.Value}% Scope Camera: {scopeCameraResolutionScale.Value}%");
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return;
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}
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if (Camera.main.rect != defaultMainCameraRect && setupDone)
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{
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Logger.LogInfo("Restoring default render resolution");
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Camera.main.rect = defaultMainCameraRect;
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}
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}
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}
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}
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CameraResolutionScale/Properties/AssemblyInfo.cs
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36
CameraResolutionScale/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("CameraResolutionScale")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("CameraResolutionScale")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("41d9c9bc-1d1b-4a90-8543-dd303712a766")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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21
CameraResolutionScale/Utils.cs
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21
CameraResolutionScale/Utils.cs
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using Comfort.Common;
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using EFT;
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namespace CameraResolutionScale
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{
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public class Utils
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{
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public bool gameIsReady()
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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var sessionResultPanel = Singleton<SessionResultPanel>.Instance;
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if (gameWorld == null
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|| gameWorld.AllPlayers == null
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|| sessionResultPanel != null)
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{ return false; }
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return true;
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}
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}
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}
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