2022-09-08 21:29:16 +02:00

84 lines
2.8 KiB
C#

using BepInEx;
using BepInEx.Configuration;
using EFT;
using UnityEngine;
using Comfort.Common;
namespace CameraResolutionScale
{
[BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
ConfigEntry<int> cameraResolutionScale;
ConfigEntry<int> scopeCameraResolutionScale;
void Awake()
{
cameraResolutionScale = Config.Bind("General", "Main camera scale %", 50, new ConfigDescription("Main camera resulution scae", new AcceptableValueRange<int>(10,200)));
scopeCameraResolutionScale = Config.Bind("General", "Scope camera scale %", 33, new ConfigDescription("Scope camera resulution scae", new AcceptableValueRange<int>(10, 200)));
}
Rect defaultMainCameraRect;
float rectScale;
bool setupDone = false;
Camera scopeCamera = null;
bool isAiming = false;
Utils utils = new Utils();
void Update()
{
if (!utils.gameIsReady())
{
return;
}
if (Camera.allCamerasCount < 1) return;
if (Camera.main == null || Camera.main.isActiveAndEnabled == false)
{
setupDone = false;
return;
}
var handsController = ((Singleton<GameWorld>.Instance.RegisteredPlayers[0].HandsController));
isAiming = handsController.IsAiming;
if (isAiming)
{
if (Camera.main == null || Camera.allCamerasCount <= 1) return;
if (!setupDone)
{
Logger.LogInfo("Storing default Camera.main.rect");
defaultMainCameraRect = Camera.main.rect;
rectScale = defaultMainCameraRect.width;
Logger.LogInfo($"Rect: {defaultMainCameraRect}");
setupDone = true;
}
if (scopeCamera == null) scopeCamera = Camera.allCameras[1];
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f);
float scale = (float)cameraResolutionScale.Value / 100f;
Camera.main.rect = new Rect(0, 0, rectScale * scale, rectScale * scale);
//Logger.LogInfo($"Updating render resolutions: Main Camera: {cameraResolutionScale.Value}% Scope Camera: {scopeCameraResolutionScale.Value}%");
return;
}
if (Camera.main.rect != defaultMainCameraRect && setupDone)
{
Logger.LogInfo("Restoring default render resolution");
Camera.main.rect = defaultMainCameraRect;
}
}
}
}