Updated for SPT-AKI 3.2.0
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@ -35,8 +35,9 @@
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\MyFirstPlugin\MyFirstPlugin\lib\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>E:\SPT-AKI\SPT-AKI 2.3.1 UniformAimTest\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\SPT-AKI\SPT-AKI 3.1.1\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\libs\EFT Trainer DLLs\Assembly-CSharp.dll</HintPath>
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@ -9,16 +9,15 @@ namespace UniformAim
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public static float CalculateHFOV(float FOV)
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{
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//RETURNS RADIANS
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return Camera.VerticalToHorizontalFieldOfView(FOV, Camera.main.aspect) * Mathf.Deg2Rad;
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return Camera.VerticalToHorizontalFieldOfView(FOV, Camera.main.aspect);
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}
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//calculate sensitivity based on FOV delta and coefficient
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public static float CalculateSensitivity(float aimedFOV, float hipFOV)
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{
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//calculate horizontal FOV values for inputs
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aimedFOV = CalculateHFOV(aimedFOV);
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hipFOV = CalculateHFOV(hipFOV);
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aimedFOV = CalculateHFOV(aimedFOV) * Mathf.Deg2Rad;
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hipFOV = CalculateHFOV(hipFOV) * Mathf.Deg2Rad;
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float exponent = (float)(100f / Plugin.configCoeff.Value);
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