Updated for SPT-AKI 3.5.2 #1

Merged
notGreg merged 1 commits from :master into master 2023-03-25 06:12:29 -04:00
2 changed files with 6 additions and 4 deletions

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.2.32602.215 VisualStudioVersion = 17.2.32602.215
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovUniformAim", "TarkovUniformAim\TarkovUniformAim.csproj", "{B2F4587D-CFE6-42A6-8462-A884EB6E15CD}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovUniformAim", "TarkovUniformAim\notGreg.UniformAim.csproj", "{B2F4587D-CFE6-42A6-8462-A884EB6E15CD}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

View File

@ -19,7 +19,7 @@ using UnityEngine;
namespace notGreg.UniformAim namespace notGreg.UniformAim
{ {
[BepInPlugin("com.notGreg.UniformAim", "notGreg's Uniform Aim for Tarkov", "3.5.0")] [BepInPlugin("com.notGreg.UniformAim", "notGreg's Uniform Aim for Tarkov", "3.5.2")]
[BepInDependency("RealismMod", BepInDependency.DependencyFlags.SoftDependency)] [BepInDependency("RealismMod", BepInDependency.DependencyFlags.SoftDependency)]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
@ -116,7 +116,8 @@ namespace notGreg.UniformAim
//int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.2.3 //int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.2.3
//int fov = Singleton<GClass1653>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.3.0 //int fov = Singleton<GClass1653>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.3.0
//int fov = Singleton<GClass1659>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.4.1 //int fov = Singleton<GClass1659>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.4.1
int fov = Singleton<GClass1776>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.0 //int fov = Singleton<GClass1776>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.0
int fov = Singleton<SharedGameSettingsClass>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.2
//int fov = settingsLibrary.Game.Settings.FieldOfView; //int fov = settingsLibrary.Game.Settings.FieldOfView;
return fov; return fov;
} }
@ -128,7 +129,8 @@ namespace notGreg.UniformAim
//float sens = Singleton<GClass1642>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.2.* //float sens = Singleton<GClass1642>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.2.*
//float sens = Singleton<GClass1653>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.3.0 //float sens = Singleton<GClass1653>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.3.0
//float sens = Singleton<GClass1659>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.4.1 //float sens = Singleton<GClass1659>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.4.1
float sens = Singleton<GClass1776>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.0 //float sens = Singleton<GClass1776>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.0
float sens = Singleton<SharedGameSettingsClass>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.2
//float sens = settingsLibrary.Control.Settings.MouseAimingSensitivity; //float sens = settingsLibrary.Control.Settings.MouseAimingSensitivity;
//Logger.LogInfo($"In-game AimSens: {sens}"); //Logger.LogInfo($"In-game AimSens: {sens}");