Updated for SPT-AKI 3.5.2 #1
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32602.215
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VisualStudioVersion = 17.2.32602.215
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovUniformAim", "TarkovUniformAim\TarkovUniformAim.csproj", "{B2F4587D-CFE6-42A6-8462-A884EB6E15CD}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovUniformAim", "TarkovUniformAim\notGreg.UniformAim.csproj", "{B2F4587D-CFE6-42A6-8462-A884EB6E15CD}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -19,7 +19,7 @@ using UnityEngine;
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namespace notGreg.UniformAim
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namespace notGreg.UniformAim
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{
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{
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[BepInPlugin("com.notGreg.UniformAim", "notGreg's Uniform Aim for Tarkov", "3.5.0")]
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[BepInPlugin("com.notGreg.UniformAim", "notGreg's Uniform Aim for Tarkov", "3.5.2")]
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[BepInDependency("RealismMod", BepInDependency.DependencyFlags.SoftDependency)]
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[BepInDependency("RealismMod", BepInDependency.DependencyFlags.SoftDependency)]
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public class Plugin : BaseUnityPlugin
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public class Plugin : BaseUnityPlugin
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{
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{
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@ -116,7 +116,8 @@ namespace notGreg.UniformAim
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//int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.2.3
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//int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.2.3
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//int fov = Singleton<GClass1653>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.3.0
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//int fov = Singleton<GClass1653>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.3.0
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//int fov = Singleton<GClass1659>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.4.1
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//int fov = Singleton<GClass1659>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.4.1
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int fov = Singleton<GClass1776>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.0
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//int fov = Singleton<GClass1776>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.0
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int fov = Singleton<SharedGameSettingsClass>.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.2
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//int fov = settingsLibrary.Game.Settings.FieldOfView;
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//int fov = settingsLibrary.Game.Settings.FieldOfView;
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return fov;
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return fov;
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}
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}
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@ -128,7 +129,8 @@ namespace notGreg.UniformAim
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//float sens = Singleton<GClass1642>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.2.*
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//float sens = Singleton<GClass1642>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.2.*
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//float sens = Singleton<GClass1653>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.3.0
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//float sens = Singleton<GClass1653>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.3.0
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//float sens = Singleton<GClass1659>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.4.1
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//float sens = Singleton<GClass1659>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.4.1
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float sens = Singleton<GClass1776>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.0
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//float sens = Singleton<GClass1776>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.0
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float sens = Singleton<SharedGameSettingsClass>.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.2
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//float sens = settingsLibrary.Control.Settings.MouseAimingSensitivity;
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//float sens = settingsLibrary.Control.Settings.MouseAimingSensitivity;
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//Logger.LogInfo($"In-game AimSens: {sens}");
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//Logger.LogInfo($"In-game AimSens: {sens}");
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