Well, first of all, we are going to create a specific folder for our work, i will call it *EditTutorial*. In this folder i will create another folder called *TexturesFiles* in wich i will save my texture in a editable format.
I'm going to edit the *DT MDR .308* weapon for this tutorial.
1.**First step: Finding the weapon textures bundle files.**
For this, go in your gamedir `GameDir\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\mdr\textures` and copy the file **client_assets.bundle** to your previously made folder */EditTutorial/*. We now have the file needed to make our camo weapon.
2.**Step two : Extracting the desired texture file.**
For this, download any camo pattern you find, and drag the camo image into your image editing software, and put it in a new layer. Make sure it cover up the entire file like this :
For this step, we go back into AssetBundleExtractor and select again the files in the **#Step2** and click again on *Plugins* but now you choose **Edit** and click on *OK*. This window should pop up :
Click on **Load** in front of *"Texture"* and select the same .tga file as the one you selected. After that, click on "OK" on the both window (included the new little one that pop up after the first one). Click again on "OK" and on "YES" for saving the changes.
**Redo this step for each file you need to replace in the bundle file.**
5.**Step five: Saving the new file.**
Now that we have replacing the base texture by our camo, it's time to save the file, and replace the in game one !