2.1 KiB
2.1 KiB
You can find here a various list about locations editing
Hideout areas list
**Name** | **Area #** | **Max level**
------------------- | ---------- | -------------
VENTS | 0 | 3
SECURITY | 1 | 3
LAVATORY | 2 | 3
STASH | 3 | 4
GENERATOR | 4 | 3
HEATING | 5 | 3
WATER COLLECTOR | 6 | 3
MEDSTATION | 7 | 3
NUTRITION UNIT | 8 | 3
REST SPACE | 9 | 3
WORKBENCH | 10 | 3
INTELLIGENCE CENTER | 11 | 3
SHOOTING RANGE | 12 | 1
LIBRARY | 13 | 1
SCAV CASE | 14 | 1
ILLUMINATION | 15 | 3
PLACE OF FAME | 16 | 1
AIR FILTRERING UNIT | 17 | 1
SOLAR POWER | 18 | 1
BOOZE GENERATOR | 19 | 1
BITCOIN FARM | 20 | 3
CHRISTMAS TREE | 21 | 1
Hideout areas requirement types
Area
Item
TraderUnlock
TraderLoyalty
Skill
Resource
Location extraction requirements
None
Empty
TransferItem
WorldEvent
NotEmpty
HasItem
WearsItem
EmptyOrSize
SkillLevel
Reference
ScavCooperation
Train
Location rules
Normal
AvoidOwnPmc
AvoidAllPmc
Location openzones
Customs: [
ZoneBrige,
ZoneCrossRoad,
ZoneFactorySide,
ZoneOldAZS,
ZoneBlock,
Post,
ZoneTankSquare,
ZoneCustoms
]
Factory Day: [
BotZone
]
// NONE LISTED IN BASE.JSON
Factory Night: [
BotZone
]
Interchange: [
ZoneIDEA,
ZoneRoad,
ZoneCenter,
ZoneCenterBot,
ZoneOLI,
ZoneOLIPark,
ZoneGoshan,
ZonePowerStation,
ZoneTrucks,
ZoneIDEAPark
]
Laboratory: [
BotZoneMain
]
Reserve: [
ZoneRailStrorage,
ZonePTOR1,
ZonePTOR2,
ZoneBarrack,
ZoneBunkerStorage,
ZoneSubStorage
]
Shoreline: [
ZoneSanatorium,
ZonePassFar,
ZonePassClose,
ZoneTunnel,
ZoneStartVillage,
ZoneBunker
]
Woods: [
ZoneRedHouse,
ZoneHighRocks,
ZoneWoodCutter,
ZoneHouse,
ZoneBigRocks,
ZoneRoad,
ZoneMiniHouse
]