2.5 KiB
Warning
This tutorial has not been updated in a long time and may contain errors and incorrect informations.
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We will need a text editor, it is recommended:
·Notepad++
·Visual Studio Core
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The files to be modified are located inside the folder
\db\locations
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Within this LOCATIONS folder, we have each subfolder with each map. (We will study the WOODS map as an example)
\db\locations\woods
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Modify bosses folder:
You can modify existing boss_.json files or create new ones.
4.1. Open boss_0.json
"BossName": "bossKojaniy",
"BossChance": 39,
"BossZone": "ZoneWoodCutter",
"BossPlayer";: false,
"BossDifficult": "normal",
"BossEscortType": "followerKojaniy",
"BossEscortDifficult": "normal",
"BossEscortAmount": "2&",
"Time": 1
4.2. The values to be used:
**BossName:** bossBully, bossKilla, bossGluhar, bossKojaniy, bossSanitar, pmcBot, assault, marksman
**BossChance:** 0 to 100 (0 No spawn. 100 always spawn)
**BossZone** : spawn zones can be obtained from bot waves files.
**BossDifficult and BossEscortDifficult:** easy, normal, hard, impossible
**BossEscortType:** followerBully,followerGluharAssault, followerGluharSecurity, followerGluharScout, followerKojaniy, followerSanitar, pmcBot
**BossEscortAmount:** can be a number (4) or a sequence (1,2,0,2,1,1,3)
**Time:** Time in raid when bots will spawn, in seconds.
Note: Assault and Marksman do not spawn if they are set as followers
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Modify waves folder:
You can modify existing wave_.json files or create new ones.
5.1. Open wave_0.json
"number": 0,
"time\_min": 55,
"time\_max": 100,
"slots\_min": 1,
"slots\_max": 2,
"SpawnPoints": "ZoneWoodCutter",
"BotSide": "Savage",
"BotPreset": "normal",
"WildSpawnType": "assault",
"isPlayers": false,
"OpenZones": ""
5.2. The values to be used:
"number": number wave,
"time\_min": 55, spawn bots in the range 55 and 100.
"time\_max": 100, (range in seconds)
"slots\_min": 1, minimum number of bots in this wave
"slots\_max": 2, maximum number of bots in this wave
"SpawnPoints": "ZoneWoodCutter", Spawn area.
"BotPreset": "normal", difficulty of wave bots. Values (easy, normal, hard, impossible)
"WildSpawnType": "assault", Type of bots (assault, marksman, boss, follower, pmcBot)
Note: Looking at the SpawnPoints, we can find the spawn areas for use with boss or waves