mirror of
https://github.com/sp-tarkov/assembly-tool.git
synced 2025-02-13 03:30:44 -05:00
157 lines
3.8 KiB
C#
157 lines
3.8 KiB
C#
|
/*
|
||
|
Copyright (C) 2011-2015 de4dot@gmail.com
|
||
|
|
||
|
This file is part of de4dot.
|
||
|
|
||
|
de4dot is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
de4dot is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using dnlib.DotNet.Emit;
|
||
|
|
||
|
namespace de4dot.blocks.cflow {
|
||
|
// Removes dead stores by replacing the stloc with a pop. Other optimizations will notice it's
|
||
|
// dead code and remove it.
|
||
|
// I've only seen Xenocode generate this kind of code, so the code below is a special case of
|
||
|
// the more general case.
|
||
|
class DeadStoreRemover : IBlocksDeobfuscator {
|
||
|
Blocks blocks;
|
||
|
List<Block> allBlocks;
|
||
|
List<AccessFlags> localFlags = new List<AccessFlags>();
|
||
|
List<bool> deadLocals = new List<bool>();
|
||
|
|
||
|
[Flags]
|
||
|
enum AccessFlags {
|
||
|
None = 0,
|
||
|
Read = 1,
|
||
|
Write = 2,
|
||
|
}
|
||
|
|
||
|
public bool ExecuteIfNotModified { get; set; }
|
||
|
|
||
|
public void DeobfuscateBegin(Blocks blocks) => this.blocks = blocks;
|
||
|
|
||
|
public bool Deobfuscate(List<Block> allBlocks) {
|
||
|
this.allBlocks = allBlocks;
|
||
|
return Remove();
|
||
|
}
|
||
|
|
||
|
bool Remove() {
|
||
|
if (blocks.Locals.Count == 0)
|
||
|
return false;
|
||
|
|
||
|
localFlags.Clear();
|
||
|
deadLocals.Clear();
|
||
|
for (int i = 0; i < blocks.Locals.Count; i++) {
|
||
|
localFlags.Add(AccessFlags.None);
|
||
|
deadLocals.Add(false);
|
||
|
}
|
||
|
|
||
|
FindLoadStores();
|
||
|
|
||
|
bool deadStores = false;
|
||
|
for (int i = 0; i < blocks.Locals.Count; i++) {
|
||
|
var flags = localFlags[i];
|
||
|
if ((flags & AccessFlags.Read) == AccessFlags.None) {
|
||
|
deadLocals[i] = true;
|
||
|
deadStores = true;
|
||
|
}
|
||
|
}
|
||
|
if (!deadStores)
|
||
|
return false;
|
||
|
|
||
|
return RemoveDeadStores();
|
||
|
}
|
||
|
|
||
|
void FindLoadStores() {
|
||
|
foreach (var block in allBlocks) {
|
||
|
foreach (var instr in block.Instructions) {
|
||
|
Local local;
|
||
|
AccessFlags flags;
|
||
|
switch (instr.OpCode.Code) {
|
||
|
case Code.Ldloc:
|
||
|
case Code.Ldloc_S:
|
||
|
case Code.Ldloc_0:
|
||
|
case Code.Ldloc_1:
|
||
|
case Code.Ldloc_2:
|
||
|
case Code.Ldloc_3:
|
||
|
local = Instr.GetLocalVar(blocks.Locals, instr);
|
||
|
flags = AccessFlags.Read;
|
||
|
break;
|
||
|
|
||
|
case Code.Stloc:
|
||
|
case Code.Stloc_S:
|
||
|
case Code.Stloc_0:
|
||
|
case Code.Stloc_1:
|
||
|
case Code.Stloc_2:
|
||
|
case Code.Stloc_3:
|
||
|
local = Instr.GetLocalVar(blocks.Locals, instr);
|
||
|
flags = AccessFlags.Write;
|
||
|
break;
|
||
|
|
||
|
case Code.Ldloca_S:
|
||
|
case Code.Ldloca:
|
||
|
local = instr.Operand as Local;
|
||
|
flags = AccessFlags.Read | AccessFlags.Write;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
local = null;
|
||
|
flags = AccessFlags.None;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (local == null)
|
||
|
continue;
|
||
|
localFlags[local.Index] |= flags;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool RemoveDeadStores() {
|
||
|
bool modified = false;
|
||
|
foreach (var block in allBlocks) {
|
||
|
var instructions = block.Instructions;
|
||
|
for (int i = 0; i < instructions.Count; i++) {
|
||
|
var instr = instructions[i];
|
||
|
Local local;
|
||
|
switch (instr.OpCode.Code) {
|
||
|
case Code.Stloc:
|
||
|
case Code.Stloc_S:
|
||
|
case Code.Stloc_0:
|
||
|
case Code.Stloc_1:
|
||
|
case Code.Stloc_2:
|
||
|
case Code.Stloc_3:
|
||
|
local = Instr.GetLocalVar(blocks.Locals, instr);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (local == null)
|
||
|
continue;
|
||
|
if (!deadLocals[local.Index])
|
||
|
continue;
|
||
|
instructions[i] = new Instr(OpCodes.Pop.ToInstruction());
|
||
|
modified = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return modified;
|
||
|
}
|
||
|
}
|
||
|
}
|