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<?xml version="1.0"?>
<doc >
<assembly >
<name > BepInEx.Preloader</name>
</assembly>
<members >
<member name= "T:BepInEx.Preloader.EnvVars" >
<summary >
Doorstop environment variables, passed into the BepInEx preloader.
<para > https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
</summary>
</member>
<member name= "P:BepInEx.Preloader.EnvVars.DOORSTOP_INVOKE_DLL_PATH" >
<summary >
Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
</summary>
</member>
<member name= "P:BepInEx.Preloader.EnvVars.DOORSTOP_MANAGED_FOLDER_DIR" >
<summary >
Full path to the game's "Managed" folder that contains all the game's managed assemblies
</summary>
</member>
<member name= "P:BepInEx.Preloader.EnvVars.DOORSTOP_PROCESS_PATH" >
<summary >
Full path to the game executable currently running.
</summary>
</member>
<member name= "P:BepInEx.Preloader.EnvVars.DOORSTOP_DLL_SEARCH_DIRS" >
<summary >
Array of paths where Mono searches DLLs from before assembly resolvers are invoked.
</summary>
</member>
<member name= "T:BepInEx.Preloader.Patching.AssemblyPatcherDelegate" >
<summary >
Delegate used in patching assemblies.
</summary>
<param name= "assembly" > The assembly that is being patched.</param>
</member>
<member name= "T:BepInEx.Preloader.Patching.AssemblyPatcher" >
<summary >
Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
loading assemblies one at a time.
</summary>
</member>
<member name= "P:BepInEx.Preloader.Patching.AssemblyPatcher.PatcherPlugins" >
<summary >
List of all patcher plugins to be applied
</summary>
</member>
<member name= "M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatcher(BepInEx.Preloader.Patching.PatcherPlugin)" >
<summary >
Adds a single assembly patcher to the pool of applicable patches.
</summary>
<param name= "patcher" > Patcher to apply.</param>
</member>
<member name= "M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatchersFromDirectory(System.String)" >
<summary >
Adds all patchers from all managed assemblies specified in a directory.
</summary>
<param name= "directory" > Directory to search patcher DLLs from.</param>
</member>
<member name= "M:BepInEx.Preloader.Patching.AssemblyPatcher.DisposePatchers" >
<summary >
Releases all patchers to let them be collected by GC.
</summary>
</member>
<member name= "M:BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad(System.String[])" >
<summary >
Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
</summary>
<param name= "directories" > Directories to load CLR assemblies from in their search order.</param>
</member>
<member name= "M:BepInEx.Preloader.Patching.AssemblyPatcher.Load(Mono.Cecil.AssemblyDefinition,System.String)" >
<summary >
Loads an individual assembly definition into the CLR.
</summary>
<param name= "assembly" > The assembly to load.</param>
<param name= "filename" > File name of the assembly being loaded.</param>
</member>
<member name= "T:BepInEx.Preloader.Patching.PatcherPlugin" >
<summary >
A single assembly patcher.
</summary>
</member>
<member name= "P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs" >
<summary >
Target assemblies to patch.
</summary>
</member>
<member name= "P:BepInEx.Preloader.Patching.PatcherPlugin.Initializer" >
<summary >
Initializer method that is run before any patching occurs.
</summary>
</member>
<member name= "P:BepInEx.Preloader.Patching.PatcherPlugin.Finalizer" >
<summary >
Finalizer method that is run after all patching is done.
</summary>
</member>
<member name= "P:BepInEx.Preloader.Patching.PatcherPlugin.Patcher" >
<summary >
The main patcher method that is called on every DLL defined in <see cref= "P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs" /> .
</summary>
</member>
<member name= "P:BepInEx.Preloader.Patching.PatcherPlugin.TypeName" >
<summary >
Type name of the patcher.
</summary>
</member>
<member name= "M:BepInEx.Preloader.Patching.PatcherPlugin.Save(System.IO.BinaryWriter)" >
<inheritdoc />
</member>
<member name= "M:BepInEx.Preloader.Patching.PatcherPlugin.Load(System.IO.BinaryReader)" >
<inheritdoc />
</member>
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<member name= "M:BepInEx.Preloader.Entrypoint.Main" >
<summary >
The main entrypoint of BepInEx, called from Doorstop.
</summary>
</member>
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<member name= "M:BepInEx.Preloader.PlatformUtils.SetPlatform" >
<summary >
Recreation of MonoMod's PlatformHelper.DeterminePlatform method, but with libc calls instead of creating processes.
</summary>
</member>
<member name= "T:BepInEx.Preloader.RuntimeFixes.TraceFix" >
<summary >
This exists because the Mono implementation of <see cref= "T:System.Diagnostics.Trace" /> is/was broken, and would call Write directly instead of calling TraceEvent.
</summary>
</member>
<member name= "T:BepInEx.Preloader.Preloader" >
<summary >
The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
</summary>
</member>
<member name= "P:BepInEx.Preloader.Preloader.PreloaderLog" >
<summary >
The log writer that is specific to the preloader.
</summary>
</member>
<member name= "M:BepInEx.Preloader.Preloader.PatchEntrypoint(Mono.Cecil.AssemblyDefinition@)" >
<summary >
Inserts BepInEx's own chainloader entrypoint into UnityEngine.
</summary>
<param name= "assembly" > The assembly that will be attempted to be patched.</param>
</member>
<member name= "M:BepInEx.Preloader.Preloader.AllocateConsole" >
<summary >
Allocates a console window for use by BepInEx safely.
</summary>
</member>
<member name= "T:BepInEx.Preloader.PreloaderConsoleListener" >
<summary >
Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
</summary>
</member>
<member name= "P:BepInEx.Preloader.PreloaderConsoleListener.LogEvents" >
<summary >
</summary>
</member>
<member name= "M:BepInEx.Preloader.PreloaderConsoleListener.LogEvent(System.Object,BepInEx.Logging.LogEventArgs)" >
<inheritdoc />
</member>
<member name= "M:BepInEx.Preloader.PreloaderConsoleListener.Dispose" >
<inheritdoc />
</member>
</members>
</doc>