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- Updates Drone pipeline with initial version that may or may not work. - All three project repositories are checked to see if the tag exists before the builds take place. - Additional static project files are now added into the release directory (release is now whole) - The release directory is being compressed into a ZIP file using the Deflate algorithm (compatibility) with maximum compression. TODO: - Needs major testing within a Drone pipeline--Probably doesn't work at all right now. - Adapt build script to work with a dynamic tag value. - Upload release to public folder.
16 lines
876 B
INI
16 lines
876 B
INI
[UnityDoorstop]
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# Specifies whether assembly executing is enabled
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enabled=true
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# Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
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targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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# Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
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redirectOutputLog=false
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# If enabled, DOORSTOP_DISABLE env var value is ignored
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# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
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ignoreDisableSwitch=false
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# Overrides default Mono DLL search path
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# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
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# (e.g. mscorlib is stripped in original game)
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# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
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# Original Managed folder is added as a secondary folder in the search path
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dllSearchPathOverride= |