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using System.Text.Json.Serialization;
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namespace LootDumpProcessor.Model.Output.LooseLoot;
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public class LooseLootRoot
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{
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[JsonPropertyName("spawnpointCount")] public SpawnPointCount? SpawnPointCount { get; set; }
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[JsonPropertyName("spawnpointsForced")] public List<SpawnPointsForced>? SpawnPointsForced { get; set; }
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[JsonPropertyName("spawnpoints")] public List<SpawnPoint>? SpawnPoints { get; set; }
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}
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