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namespace LootDumpProcessor.Model.Input;
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public class SpawnPointParam
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{
public string? Id { get; set; }
public Vector3? Position { get; set; }
public float? Rotation { get; set; }
public List<string>? Sides { get; set; }
public List<string>? Categories { get; set; }
public string? Infiltration { get; set; }
public float? DelayToCanSpawnSec { get; set; }
public ColliderParams? ColliderParams { get; set; }
public string? BotZoneName { get; set; }
public int? CorePointId { get; set; }
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}