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namespace LootDumpProcessor.Model.Input;
public class BTRServerSettings
{
public float? ChanceSpawn { get; set; }
public Vector3? SpawnPeriod { get; set; }
public float? MoveSpeed { get; set; }
public float? ReadyToDepartureTime { get; set; }
public float? CheckTurnDistanceTime { get; set; }
public float? TurnCheckSensitivity { get; set; }
public float? DecreaseSpeedOnTurnLimit { get; set; }
public float? EndSplineDecelerationDistance { get; set; }
public float? AccelerationSpeed { get; set; }
public float? DecelerationSpeed { get; set; }
public Vector3? PauseDurationRange { get; set; }
public float? BodySwingReturnSpeed { get; set; }
public float? BodySwingDamping { get; set; }
public float? BodySwingIntensity { get; set; }
public ServerMapBTRSettings? ServerMapBTRSettings { get; set; }
}