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namespace LootDumpProcessor.Model.Input;
public class Transit
{
public int? Id { get; set; }
public bool? Active { get; set; }
public string? Name { get; set; }
public string? Location { get; set; }
public string? Description { get; set; }
public int? ActivateAfterSec { get; set; }
public string? Target { get; set; }
public int? Time { get; set; }
public string? Conditions { get; set; }
}