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using System.Text.Json.Serialization;
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using LootDumpProcessor.Serializers.Json.Converters;
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using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Model.Processing;
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public class PreProcessedLooseLoot
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{
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public Dictionary<string, int> Counts { get; set; }
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[JsonConverter(typeof(NetJsonKeyConverter))] public IKey ItemProperties { get; set; }
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public int MapSpawnpointCount { get; set; }
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}
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