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mirror of https://github.com/sp-tarkov/loot-dump-processor.git synced 2025-02-13 03:30:45 -05:00

83 Commits

Author SHA1 Message Date
9e9933bd32 Refactored key generation and improved type safety across storage components 2025-01-11 11:50:02 +03:00
02802ddc10 Refactored storage layer to improve thread safety and code consistency 2025-01-11 11:26:11 +03:00
6cdf3c1a9d Removed unused NuGet package dependencies 2025-01-11 11:15:27 +03:00
50e290d491 Removed 7z preprocessing functionality and simplified file processing 2025-01-11 11:14:08 +03:00
e52a8b2fad Removed unused GetAll method from storage interfaces and implementations 2025-01-11 11:08:37 +03:00
4003ca254b Refactored YAML serialization to use static Serializer/Deserializer instances 2025-01-11 11:02:43 +03:00
465ad95cb5 Refactored code to use System.Text.Json and improved code style
The changes include:
- Replaced Newtonsoft.Json with System.Text.Json for serialization
- Removed redundant JsonProperty attributes and simplified model classes
- Converted static fields to constants where appropriate
- Improved code formatting and readability
- Simplified method bodies and expressions
- Removed unused imports and cleaned up namespaces
2025-01-11 10:52:23 +03:00
f31199076b Removed unused imports across configuration models and Program.cs 2025-01-11 09:19:15 +03:00
762c7ac73a Added performance monitoring and improved service registration organization 2025-01-11 09:18:45 +03:00
047372b6dc Refactored dependency injection and logging infrastructure
The changes include:
- Replaced custom logging with Microsoft.Extensions.Logging
- Added TarkovItemsProvider and ComposedKeyGenerator services
- Simplified configuration models by removing redundant options
- Improved dependency injection in processors and readers
- Removed unused factory methods and simplified service registration
2025-01-11 09:12:45 +03:00
8c0d46585a Updated target framework to .NET 9.0 2025-01-11 08:33:58 +03:00
f31fdaa27d Replaced NumSharp with custom math functions for mean and standard deviation calculations 2025-01-11 08:32:15 +03:00
36917aa556 Removed unused imports across multiple files 2025-01-11 08:27:35 +03:00
04a371ce1a Refactored QueuePipeline to use async/await and parallel processing 2025-01-11 08:27:05 +03:00
e7dfc4349d Refactored MultithreadSteppedDumpProcessor to improve concurrency and thread safety 2025-01-11 08:12:58 +03:00
1a4003595a Refactored loose loot processor to process single map 2025-01-11 07:41:15 +03:00
8366915048 Refactored static containers processor to process single map 2025-01-11 07:32:46 +03:00
0af0c9f9c3 Refactored static loot processor to process maps in parallel 2025-01-11 07:27:10 +03:00
7eb932f603 Refactored ammo processor to process maps in parallel 2025-01-11 07:18:44 +03:00
3309ec453b Removed unused ProcessFilesFromDumps method 2025-01-11 07:08:26 +03:00
65b49defc9 Refactored loose loot processor to use dependency injection 2025-01-11 07:04:53 +03:00
9be5d6e342 Refactored processors to use dependency injection and improved immutability 2025-01-11 06:54:59 +03:00
8cc4340340 Added source solution folder to organize project structure 2025-01-10 20:46:10 +03:00
Chomp
6cb2c0423b Updated forced loose loot values with new quest items 2024-12-31 09:13:54 +00:00
CWX
39ac387aae
Per map process (#1)
* Seperate Tasks into their own methods, Add method to add map name to file name

* Formatting and added a few comments

* Add Clear method to collectors

* Change to local var, so data isnt stored longer than needed

* add Clear method to Storages

* Add changes for Per Map Processing and file i forgot to commit last time

* Update config to have mapNames in it, removed unused yaml file

* update comment

* changed to not throw so Filemode still can be used
2024-12-31 09:12:48 +00:00
Chomp
468871b62c Enabled DATAS in project 2024-12-04 17:14:36 +00:00
Dev
f1a7744929 Updated factory4_night forced loot 2024-11-05 15:46:54 +00:00
Dev
17fd368a15 Added additional quest items to forced loot pool 2024-11-05 09:49:06 +00:00
594a489eac Resolve missing static forced containers/weapons when using loot dumps from multiple versions (#7)
Instead of only using the static forced containers from the first dump, merge all static forced containers so we can utilize dumps from multiple versions

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/LootDumpProcessor#7
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-11-05 09:10:40 +00:00
0719a7bfdd
Resolves ArgumentException when processing 0.15.5 loot
Resolves the following exception:

System.ArgumentException: .NET number values such as positive and negative infinity cannot be written as valid JSON. To make it work when using 'JsonSerializer', consider specifying 'JsonNumberHandling.AllowNamedFloatingPointLiterals'
2024-10-31 22:42:26 -04:00
f6f2acd842
Updated Unknown Key Static Container ID 2024-09-16 11:21:44 -04:00
1821756680
Forced Static Loot Update
- Updates streets 'backup hideout key' container ID.
- Adds sandbox_high to the forced static loot config with the same static spawns as sandbox.
2024-09-10 10:52:30 -04:00
235249599e
Updates Sandbox-Scav-Near-Exit Container ID in Static Loot 2024-09-08 20:39:51 -04:00
c011c2dc58
Updates Unknown Key Container ID in Static Loot 2024-09-08 15:26:26 -04:00
a320d24ee4
Changes for 3.10 (32160)
- Updates the Model/Input classes to match the new export JSON structure
- Updates references to model structure
- Updates SevenZipSharp package
- Adds a few null checks
2024-08-22 15:33:27 -04:00
f55ab3cdc0
Merge branch 'PerMapStaticLoot' 3.9 2024-08-22 14:33:48 -04:00
Dev
a68a251901 Altered Upd.StackObjectsCount type to object as BSGs data returns an int 99% of the time and string 1% of the time 2024-06-11 15:12:50 +01:00
Dev
8faea6353b Added additional forced loose items to maps 2024-06-11 13:26:22 +01:00
Dev
3120ab8f91 Removed unnecessary else 2024-05-30 16:07:12 +01:00
Dev
a8b2cb8f31 Fixed tool logging an error when it had reached the map count limit 2024-05-30 16:03:33 +01:00
Dev
4d8b19a83f Fixed issue with forced static loot items not being included 2024-05-20 19:06:54 +01:00
Dev
c032d65497 Moved quest key to new container 2024-05-20 17:42:55 +01:00
Dev
82059d1d13 Migrate static ammo values to be per-map 2024-04-22 22:29:06 +01:00
Dev
f3c904e1d5 Fix sandbox_high not registering properly - Change processor to use map id instead of name 2024-04-22 22:17:04 +01:00
Dev
87ff9ecb0c Migrate static container output into each locations sub folder 2024-04-22 21:23:57 +01:00
Dev
949a066519 Fix conversion error when input was an int 2024-04-22 21:21:03 +01:00
Dev
f7d8f829d4 use correct map name 2024-04-22 21:05:26 +01:00
Dev
8834775186 First attempt at splitting static loot per map, static ammo is disabled for now 2024-04-22 21:01:02 +01:00
Dev
892c7c548e Add new sandbox map 2024-04-22 20:59:48 +01:00
Dev
8a541316d4 Cleanup of var names 2024-04-22 19:09:20 +01:00