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modules/project/SPT.Build/SPT.Build.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
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</PropertyGroup>
<PropertyGroup>
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<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
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</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
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<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Core\SPT.Core.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj" />
<ProjectReference Include="..\SPT.Debugging\SPT.Debugging.csproj" />
<ProjectReference Include="..\SPT.SinglePlayer\SPT.SinglePlayer.csproj" />
<ProjectReference Include="..\SPT.Custom\SPT.Custom.csproj" />
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</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="pwsh -NoProfile -ExecutionPolicy Bypass ../build.ps1" WorkingDirectory="$(ProjectDir)" />
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</Target>
</Project>