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23 lines
570 B
C#
23 lines
570 B
C#
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using Aki.Reflection.Patching;
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using EFT.Vehicle;
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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namespace Aki.Custom.BTR.Patches
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{
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public class BTRVehicleMovementSpeedPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BTRVehicle), nameof(BTRVehicle.Update));
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}
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[PatchPrefix]
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private static void PatchPrefix(ref float ___float_10, float ___moveSpeed)
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{
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___float_10 = ___moveSpeed * Time.deltaTime;
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}
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}
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}
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