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modules/project/Aki.Custom/BTR/Patches/BTRVehicleMovementSpeedPatch.cs
Arys eb443aaa5e Fixed BTR movement speed being tied to a static framerate (!73)
By multiplying `moveSpeed` by `Time.deltaTime` in `BTRVehicle.Update()`, it prevents the BTR movement from desyncing, and possibly going faster or slower than expected.

Reviewed-on: SPT-AKI/Modules#73
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-30 09:37:33 +00:00

23 lines
570 B
C#

using Aki.Reflection.Patching;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using UnityEngine;
namespace Aki.Custom.BTR.Patches
{
public class BTRVehicleMovementSpeedPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRVehicle), nameof(BTRVehicle.Update));
}
[PatchPrefix]
private static void PatchPrefix(ref float ___float_10, float ___moveSpeed)
{
___float_10 = ___moveSpeed * Time.deltaTime;
}
}
}