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modules/project/SPT.Custom/SPT.Custom.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-custom</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
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<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
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<ItemGroup>
<Reference Include="AnimationSystem.Types" HintPath="..\Shared\Managed\AnimationSystem.Types.dll" Private="False"/>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False"/>
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False"/>
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False"/>
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False"/>
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False"/>
<Reference Include="UnityEngine.AIModule" HintPath="..\Shared\Managed\UnityEngine.AIModule.dll" Private="False"/>
<Reference Include="UnityEngine.AnimationModule" HintPath="..\Shared\Managed\UnityEngine.AnimationModule.dll" Private="False"/>
<Reference Include="UnityEngine.AssetBundleModule" HintPath="..\Shared\Managed\UnityEngine.AssetBundleModule.dll" Private="False"/>
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False"/>
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False"/>
<Reference Include="UnityEngine.IMGUIModule" HintPath="..\Shared\Managed\UnityEngine.IMGUIModule.dll" Private="False"/>
<Reference Include="UnityEngine.ParticleSystemModule" HintPath="..\Shared\Managed\UnityEngine.ParticleSystemModule.dll" Private="False"/>
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False"/>
<Reference Include="UnityEngine.TerrainModule" HintPath="..\Shared\Managed\UnityEngine.TerrainModule.dll" Private="False"/>
<Reference Include="UnityEngine.TerrainPhysicsModule" HintPath="..\Shared\Managed\UnityEngine.TerrainPhysicsModule.dll" Private="False"/>
<Reference Include="UnityEngine.TextRenderingModule" HintPath="..\Shared\Managed\UnityEngine.TextRenderingModule.dll" Private="False"/>
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False"/>
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False"/>
<Reference Include="Unity.ScriptableBuildPipeline" HintPath="..\Shared\Managed\Unity.ScriptableBuildPipeline.dll" Private="False"/>
<Reference Include="UnityEngine.ImageConversionModule" HintPath="..\Shared\Managed\UnityEngine.ImageConversionModule.dll" Private="False"/>
</ItemGroup>
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<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
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<ItemGroup>
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj"/>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj"/>
<ProjectReference Include="..\SPT.SinglePlayer\SPT.SinglePlayer.csproj"/>
</ItemGroup>
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</Project>