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using System.Reflection;
using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.UI;
namespace Aki.Debugging.BTR.Patches
{
// Adds a BTRManager component to the GameWorld game object when raid starts.
public class BTRPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
}
[PatchPostfix]
public static void PatchPostfix()
{
try
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld.MainPlayer.Location.ToLower() != "tarkovstreets")
{
// only run patch on streets
return;
}
if (gameWorld.LocationId.IsNullOrEmpty())
{
// GameWorld's LocationId needs to be set otherwise BTR doesn't get spawned in automatically
gameWorld.LocationId = gameWorld.MainPlayer.Location;
}
gameWorld.gameObject.AddComponent<BTRManager>();
}
catch (System.Exception)
{
ConsoleScreen.LogError("[AKI-BTR] Exception thrown, check logs.");
throw;
}
}
}
}