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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
Arys e4f91a58e4 BTR Progress Update (!50)
Current progress:

* BTR spawns in, clientside BTR is synced with serverside BTR
* BTR Bot spawns in, is assigned to BTRController (GClass2911) correctly
* BTR Bot is initialized properly (invisible, makes no sound, doesn't shoot at player)

Todo:

BTR is currently missing functionality

* It needs to allow player to enter and exit
* Player should be able to interact with BTR driver/open BTR stash UI/pay money to get taxi'd to a chosen location/pay money for it to provide covering fire
* Turret should rotate to shoot player if they attack it
* It should be able to drive on its own from raid start, going from location to location, on a set path

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#50
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-03 16:06:50 +00:00

44 lines
1.3 KiB
C#

using System.Reflection;
using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.UI;
namespace Aki.Debugging.BTR.Patches
{
// Adds a BTRManager component to the GameWorld game object when raid starts.
public class BTRPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
}
[PatchPostfix]
public static void PatchPostfix()
{
try
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld.MainPlayer.Location.ToLower() != "tarkovstreets")
{
// only run patch on streets
return;
}
if (gameWorld.LocationId.IsNullOrEmpty())
{
// GameWorld's LocationId needs to be set otherwise BTR doesn't get spawned in automatically
gameWorld.LocationId = gameWorld.MainPlayer.Location;
}
gameWorld.gameObject.AddComponent<BTRManager>();
}
catch (System.Exception)
{
ConsoleScreen.LogError("[AKI-BTR] Exception thrown, check logs.");
throw;
}
}
}
}