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More aki to spt changes
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parent
0581529978
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@ -8,7 +8,7 @@ namespace Aki.Core.Patches
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{
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{
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public class GameValidationPatch : ModulePatch
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public class GameValidationPatch : ModulePatch
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{
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{
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private const string PluginName = "Aki.Core";
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private const string PluginName = "SPT.Core";
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private const string ErrorMessage = "Validation failed";
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private const string ErrorMessage = "Validation failed";
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private static BepInEx.Logging.ManualLogSource _logger = null;
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private static BepInEx.Logging.ManualLogSource _logger = null;
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private static bool _hasRun = false;
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private static bool _hasRun = false;
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@ -27,9 +27,9 @@ namespace Aki.Core.Utils
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new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe"))
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new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe"))
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};
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};
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ServerLog.Debug("Aki.Core", Gfs(v2, "UnityCrashHandler64.exe")?.Length.ToString() ?? "0");
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ServerLog.Debug("SPT.Core", Gfs(v2, "UnityCrashHandler64.exe")?.Length.ToString() ?? "0");
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ServerLog.Debug("Aki.Core", Gfs(v2, "Uninstall.exe")?.Length.ToString() ?? "0");
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ServerLog.Debug("SPT.Core", Gfs(v2, "Uninstall.exe")?.Length.ToString() ?? "0");
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ServerLog.Debug("Aki.Core", Gfs(v2, "Register.bat")?.Length.ToString() ?? "0");
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ServerLog.Debug("SPT.Core", Gfs(v2, "Register.bat")?.Length.ToString() ?? "0");
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v0 = v4.Length - 1;
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v0 = v4.Length - 1;
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