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Make sure the patch only runs while ingame and on a scav

This commit is contained in:
Kaeno 2024-02-16 15:49:18 +00:00
parent a798508ed1
commit 1759abd842

View File

@ -3,6 +3,8 @@ using System.Linq;
using System.Reflection;
using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using Comfort.Common;
using EFT;
using EFT.UI.DragAndDrop;
using HarmonyLib;
@ -11,18 +13,29 @@ namespace Aki.Custom.Patches
public class ScavItemCheckmarkPatch : ModulePatch
{
/// <summary>
/// This patch runs both inraid and on main Menu everytime the inventory is loaded
/// Aim is to let Scavs see what required items your PMC needs for quests like Live using the FiR status
/// </summary>
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(QuestItemViewPanel), nameof(QuestItemViewPanel.smethod_0));
}
[PatchPrefix]
public static void PatchPreFix(ref IEnumerable<QuestDataClass> quests)
private static void PatchPreFix(ref IEnumerable<QuestDataClass> quests)
{
var pmcQuests = PatchConstants.BackEndSession.Profile.QuestsData;
var scavQuests = PatchConstants.BackEndSession.ProfileOfPet.QuestsData;
var gameWorld = Singleton<GameWorld>.Instance;
quests = pmcQuests.Concat(scavQuests);
if (gameWorld != null)
{
if (gameWorld.MainPlayer.Location != "hideout" && gameWorld.MainPlayer.Fraction == ETagStatus.Scav)
{
var pmcQuests = PatchConstants.BackEndSession.Profile.QuestsData;
var scavQuests = PatchConstants.BackEndSession.ProfileOfPet.QuestsData;
quests = pmcQuests.Concat(scavQuests);
}
}
}
}
}