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Disabled BotTemplateLimitPatch as the underlying code is different to when this patch was written, it appears what's being altered adjusts how many 'respawns' the wave has

This commit is contained in:
Dev 2024-10-03 09:52:49 +01:00
parent 12e884c0d8
commit 1a890630b0

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@ -35,7 +35,7 @@ namespace SPT.SinglePlayer
new ScavProfileLoadPatch().Enable();
new ScavPrefabLoadPatch().Enable();
new DisableReadyLocationReadyPatch().Enable();
new BotTemplateLimitPatch().Enable();
//new BotTemplateLimitPatch().Enable(); // Not necessary, controls how many 'respawns' the wave has, different to what the original patches intent was when written
new LoadOfflineRaidScreenPatch().Enable();
new AmmoUsedCounterPatch().Enable(); // Necessary for fixing bug #773
new PluginErrorNotifierPatch().Enable();