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Made a number of classes public
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@ -8,7 +8,7 @@ namespace Aki.SinglePlayer.Patches.MainMenu
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/// <summary>
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/// <summary>
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/// Force ERaidMode to online to make interface show insurance page
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/// Force ERaidMode to online to make interface show insurance page
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/// </summary>
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/// </summary>
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class InsuranceScreenPatch : ModulePatch
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public class InsuranceScreenPatch : ModulePatch
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{
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{
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static InsuranceScreenPatch()
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static InsuranceScreenPatch()
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{
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{
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@ -8,7 +8,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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/// <summary>
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/// <summary>
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/// Alter the max bot cap with value stored in server, if value is -1, use existing value
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/// Alter the max bot cap with value stored in server, if value is -1, use existing value
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/// </summary>
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/// </summary>
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class MaxBotPatch : ModulePatch
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public class MaxBotPatch : ModulePatch
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{
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{
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protected override MethodBase GetTargetMethod()
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protected override MethodBase GetTargetMethod()
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{
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{
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@ -16,7 +16,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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/// int_3 = spawn process? - current guess is open spawn positions - bsg doesnt seem to handle negative vaues well
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/// int_3 = spawn process? - current guess is open spawn positions - bsg doesnt seem to handle negative vaues well
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/// int_4 = max bots
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/// int_4 = max bots
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/// </summary>
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/// </summary>
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class SpawnProcessNegativeValuePatch : ModulePatch
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public class SpawnProcessNegativeValuePatch : ModulePatch
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{
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{
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protected override MethodBase GetTargetMethod()
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protected override MethodBase GetTargetMethod()
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{
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{
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