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Updated exfil dumper patch
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@ -57,17 +57,23 @@ namespace SPT.Debugging.Patches
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public class SPTExfilData
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{
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public float Chance = 0;
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public float ChancePVE = 0;
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public int Count = 0;
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public int CountPve = 0;
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public string EntryPoints = "";
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public bool EventAvailable = false;
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public float ExfiltrationTime = 0;
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public float ExfiltrationTimePVE = 0;
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public EExfiltrationType ExfiltrationType;
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public string Id = "";
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public float MinTime = 0;
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public float MinTimePVE = 0;
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public float MaxTime = 0;
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public float MaxTimePVE = 0;
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public string Name = "";
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public ERequirementState PassageRequirement;
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public int PlayersCount = 0;
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public int PlayersCountPVE = 0;
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public EquipmentSlot RequiredSlot;
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public string RequirementTip = "";
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public string Side = "";
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@ -81,13 +87,19 @@ namespace SPT.Debugging.Patches
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{
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EntryPoints = settings.EntryPoints;
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Chance = settings.Chance;
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ChancePVE = settings.Chance;
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EventAvailable = settings.EventAvailable;
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ExfiltrationTime = settings.ExfiltrationTime;
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ExfiltrationTimePVE = settings.ExfiltrationTime;
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ExfiltrationType = settings.ExfiltrationType;
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MaxTime = settings.MaxTime;
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MaxTimePVE = settings.MaxTime;
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MinTime = settings.MinTime;
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MinTimePVE = settings.MinTime;
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Name = settings.Name;
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PlayersCount = settings.PlayersCount;
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PlayersCountPVE = settings.PlayersCount;
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CountPve = 0;
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}
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}
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// Scav extracts, and those without settings use the point settings
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@ -95,13 +107,16 @@ namespace SPT.Debugging.Patches
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{
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EntryPoints = String.Join(",", point.EligibleEntryPoints);
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Chance = point.Settings.Chance;
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ChancePVE = point.Settings.Chance;
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EventAvailable = point.Settings.EventAvailable;
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ExfiltrationTime = point.Settings.ExfiltrationTime;
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ExfiltrationTimePVE = point.Settings.ExfiltrationTime;
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ExfiltrationType = point.Settings.ExfiltrationType;
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MaxTime = point.Settings.MaxTime;
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MinTime = point.Settings.MinTime;
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Name = point.Settings.Name;
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PlayersCount = point.Settings.PlayersCount;
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PlayersCountPVE = point.Settings.PlayersCount;
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}
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// If there's settings, and the requirement is a reference, use that
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