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Make dogtag patch more resilient
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@ -25,33 +25,69 @@ namespace Aki.SinglePlayer.Patches.Quests
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return typeof(Player).GetMethod("OnBeenKilledByAggressor", _flags);
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}
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/// <summary>
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/// Patch OnBeenKilledByAggressor()
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/// </summary>
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/// <param name="__instance"></param>
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/// <param name="aggressor">Player who killed this individuak</param>
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/// <param name="damageInfo">Data on how they died</param>
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[PatchPostfix]
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private static void PatchPostfix(Player __instance, Player aggressor, DamageInfo damageInfo)
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{
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if (__instance.Profile.Info.Side == EPlayerSide.Savage)
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if (__instance.Profile?.Info?.Side == EPlayerSide.Savage)
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{
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// Scav died, we don't care
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return;
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}
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var equipment = (EquipmentClass)_getEquipmentProperty.GetValue(__instance);
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var dogtagSlot = equipment.GetSlot(EquipmentSlot.Dogtag);
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var dogtagItem = dogtagSlot.ContainedItem;
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// no dogtag item + its not on the player
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if (dogtagItem == null && !__instance.IsYourPlayer)
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Item dogtagItem = GetDogTagItemFromPlayerWhoDied(__instance);
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if (dogtagItem == null)
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{
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if (__instance.IsYourPlayer)
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{
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// Human player, expected behaviour
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return;
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}
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Logger.LogError($"DogtagPatch error > DogTag slot item on: {__instance.Profile?.Info?.Nickname} is null somehow.");
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return;
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}
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var itemComponent = dogtagItem.GetItemComponent<DogtagComponent>();
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if (itemComponent == null)
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{
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Logger.LogError("DogtagPatch error > DogTagComponent on dog tag slot is null. Something went horrifically wrong!");
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return;
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}
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UpdateDogtagItemWithDeathDetails(__instance, aggressor, damageInfo, itemComponent);
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}
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private static Item GetDogTagItemFromPlayerWhoDied(Player __instance)
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{
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var equipment = (EquipmentClass)_getEquipmentProperty.GetValue(__instance);
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if (equipment == null)
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{
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Logger.LogError("DogtagPatch error > Player has no equipment");
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return null;
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}
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var dogtagSlot = equipment.GetSlot(EquipmentSlot.Dogtag);
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if (dogtagSlot == null)
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{
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Logger.LogError("DogtagPatch error > Player has no dogtag slot");
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return null;
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}
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var dogtagItem = dogtagSlot?.ContainedItem;
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return dogtagItem;
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}
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private static void UpdateDogtagItemWithDeathDetails(Player __instance, Player aggressor, DamageInfo damageInfo, DogtagComponent itemComponent)
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{
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var victimProfileInfo = __instance.Profile.Info;
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itemComponent.AccountId = __instance.Profile.AccountId;
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