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Removed unused _playerFlaggedAsEnemyToBosses
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@ -11,7 +11,6 @@ namespace Aki.SinglePlayer.Models.Progression
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private GameWorld _gameWorld;
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private Player _player;
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private float _timer;
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private bool _playerFlaggedAsEnemyToBosses;
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private List<MineDirectionalColliders> _bridgeMines;
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private RecodableItemClass _transmitter;
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private readonly List<IPlayer> _zryachiyAndFollowers = new List<IPlayer>();
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@ -73,7 +72,7 @@ namespace Aki.SinglePlayer.Models.Progression
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// Player not an enemy to Zryachiy
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// Lk door not accessible
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// Player has no transmitter on thier person
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if (_gameWorld == null || _playerFlaggedAsEnemyToBosses || _isDoorDisabled || _transmitter == null)
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if (_gameWorld == null || _isDoorDisabled || _transmitter == null)
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{
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return;
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}
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