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Removed unused _playerFlaggedAsEnemyToBosses value

This commit is contained in:
Dev 2024-01-25 09:43:52 +00:00
parent 89f0db250d
commit 3c9bf227e0

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@ -11,7 +11,6 @@ namespace Aki.SinglePlayer.Models.Progression
private GameWorld _gameWorld;
private Player _player;
private float _timer;
private bool _playerFlaggedAsEnemyToBosses;
private List<MineDirectionalColliders> _bridgeMines;
private RecodableItemClass _transmitter;
private readonly List<IPlayer> _zryachiyAndFollowers = new List<IPlayer>();
@ -73,7 +72,7 @@ namespace Aki.SinglePlayer.Models.Progression
// Player not an enemy to Zryachiy
// Lk door not accessible
// Player has no transmitter on thier person
if (_gameWorld == null || _playerFlaggedAsEnemyToBosses || _isDoorDisabled || _transmitter == null)
if (_gameWorld == null || _isDoorDisabled || _transmitter == null)
{
return;
}