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remove commented out code
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@ -43,9 +43,6 @@ namespace Aki.Custom.Patches
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[PatchPrefix]
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[PatchPrefix]
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private static bool PatchPrefix(BotGroupClass __instance, IAIDetails player, ref bool ignoreAI)
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private static bool PatchPrefix(BotGroupClass __instance, IAIDetails player, ref bool ignoreAI)
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{
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{
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//var side = (EPlayerSide)_sideField.GetValue(__instance);
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//var botType = (WildSpawnType)_spawnTypeField.GetValue(__instance);
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// Z already has player as enemy BUT Enemies dict is empty, adding them again causes 'existing key' errors
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// Z already has player as enemy BUT Enemies dict is empty, adding them again causes 'existing key' errors
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if (__instance.InitialBotType == WildSpawnType.bossZryachiy || __instance.InitialBotType == WildSpawnType.followerZryachiy)
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if (__instance.InitialBotType == WildSpawnType.bossZryachiy || __instance.InitialBotType == WildSpawnType.followerZryachiy)
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{
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{
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