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Revert BTR collider change as it allows players to ghost through vehicle
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@ -373,14 +373,6 @@ namespace SPT.Custom.BTR
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btrServerSide.turnCheckerObject.GetComponent<Renderer>().enabled = false; // Disables the red debug sphere
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btrServerSide.turnCheckerObject.GetComponent<Renderer>().enabled = false; // Disables the red debug sphere
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// Something is colliding with each other. We disabled the Main exterior collider on server objects
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// and changed the layer of the Client exterior collider to be highPolyCollider to stop it twerking. Needs Proper fix
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var servercolliders = btrServerSide.transform.GetComponentsInChildren<MeshCollider>();
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var clientcolliders = btrClientSide.transform.GetComponentsInChildren<MeshCollider>();
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clientcolliders.FirstOrDefault(x => x.gameObject.name == "BTR_82_exterior_COLLIDER").gameObject.layer = LayerMask.NameToLayer("HighPolyCollider");
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servercolliders.FirstOrDefault(x => x.gameObject.name == "BTR_82_exterior_COLLIDER").enabled = false;
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}
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}
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private void UpdateTarget()
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private void UpdateTarget()
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