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Renamed patch
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@ -9,7 +9,7 @@ namespace SPT.SinglePlayer.Patches.MainMenu
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/// This patch ensures that the gamemode is always <see cref="ERaidMode.Local"/> and that IsPveOffline is always true when starting a game<br/>
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/// This prevents a bug where the gameworld is instantiated as an online world
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/// </summary>
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public class FixLocalRaidPatch : ModulePatch
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public class ForceRaidModeToLocalPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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@ -54,12 +54,12 @@ namespace SPT.SinglePlayer
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new EnableRefIntermScreenPatch().Enable();
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new EnablePlayerScavPatch().Enable();
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new ScavFoundInRaidPatch().Enable();
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new GetProfileAtEndOfRaidPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE
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new FixSavageInventoryScreenPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE
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new GetProfileAtEndOfRaidPatch().Enable();
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new FixSavageInventoryScreenPatch().Enable();
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//new InsuranceScreenPatch().Enable();
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new RemoveStashUpgradeLabelPatch().Enable();
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new RemoveClothingItemExternalObtainLabelPatch().Enable();
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new FixLocalRaidPatch().Enable();
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new ForceRaidModeToLocalPatch().Enable();
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new ScavIsPlayerEnemyPatch().Enable();
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new BotOwnerManualUpdatePatch().Enable();
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new FirearmControllerShowIncompatibleNotificationClass().Enable();
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