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Renamed patch

This commit is contained in:
Dev 2024-11-17 15:44:18 +00:00
parent b73859fe9f
commit 896b264096
2 changed files with 4 additions and 4 deletions

View File

@ -9,7 +9,7 @@ namespace SPT.SinglePlayer.Patches.MainMenu
/// This patch ensures that the gamemode is always <see cref="ERaidMode.Local"/> and that IsPveOffline is always true when starting a game<br/> /// This patch ensures that the gamemode is always <see cref="ERaidMode.Local"/> and that IsPveOffline is always true when starting a game<br/>
/// This prevents a bug where the gameworld is instantiated as an online world /// This prevents a bug where the gameworld is instantiated as an online world
/// </summary> /// </summary>
public class FixLocalRaidPatch : ModulePatch public class ForceRaidModeToLocalPatch : ModulePatch
{ {
protected override MethodBase GetTargetMethod() protected override MethodBase GetTargetMethod()
{ {

View File

@ -54,12 +54,12 @@ namespace SPT.SinglePlayer
new EnableRefIntermScreenPatch().Enable(); new EnableRefIntermScreenPatch().Enable();
new EnablePlayerScavPatch().Enable(); new EnablePlayerScavPatch().Enable();
new ScavFoundInRaidPatch().Enable(); new ScavFoundInRaidPatch().Enable();
new GetProfileAtEndOfRaidPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE new GetProfileAtEndOfRaidPatch().Enable();
new FixSavageInventoryScreenPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE new FixSavageInventoryScreenPatch().Enable();
//new InsuranceScreenPatch().Enable(); //new InsuranceScreenPatch().Enable();
new RemoveStashUpgradeLabelPatch().Enable(); new RemoveStashUpgradeLabelPatch().Enable();
new RemoveClothingItemExternalObtainLabelPatch().Enable(); new RemoveClothingItemExternalObtainLabelPatch().Enable();
new FixLocalRaidPatch().Enable(); new ForceRaidModeToLocalPatch().Enable();
new ScavIsPlayerEnemyPatch().Enable(); new ScavIsPlayerEnemyPatch().Enable();
new BotOwnerManualUpdatePatch().Enable(); new BotOwnerManualUpdatePatch().Enable();
new FirearmControllerShowIncompatibleNotificationClass().Enable(); new FirearmControllerShowIncompatibleNotificationClass().Enable();