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Fix: Improve readme for building with visual studio (!1)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com> Reviewed-on: SPT-AKI/Modules#1
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README.md
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README.md
@ -24,8 +24,15 @@ Aki.SinglePlayer | Simulating online game while offline
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Copy-paste Live EFT's `EscapeFromTarkov_Data/Managed/` folder to into Modules' `Project/Shared/` folder
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## Build
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## Build (vscode)
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1. File > Open Workspace > Modules.code-workspace
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2. Terminal > Run Build Task...
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3. Copy-paste content inside `Build` into `%gamedir%`, overwrite when prompted.
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3. Copy contents of `/Build` into SPT game folder and overwrite
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## Build (VS)
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1. Open solution
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2. Restore nuget packages
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3. Run `dotnet new tool-manifest`
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4. Run `dotnet tool install Cake.Tool`
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5. Build solution
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6. Copy contents of `/Build` into SPT game folder and overwrite
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12
project/.config/dotnet-tools.json
Normal file
12
project/.config/dotnet-tools.json
Normal file
@ -0,0 +1,12 @@
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"cake.tool": {
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"version": "3.0.0",
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"commands": [
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"dotnet-cake"
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]
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}
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}
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}
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@ -5,14 +5,10 @@
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</PropertyGroup>
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<PropertyGroup>
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<Company>Aki</Company>
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<Copyright>Copyright @ Aki 2022</Copyright>
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<Company>SPT Aki</Company>
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<Copyright>Copyright @ SPT Aki 2023</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<None Include="Build.ps1" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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