0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 11:30:45 -05:00

rebranding part3

This commit is contained in:
CWX 2024-05-21 19:18:57 +01:00
parent 31d832dfc6
commit cc1d222a98
5 changed files with 10 additions and 10 deletions

View File

@ -18,7 +18,7 @@ this list of conditions and the following disclaimers.
this list of conditions and the following disclaimers in the documentation
and/or other materials provided with the distribution.
* Neither the names of Merijn Hendriks, SPT-AKI, nor the names of
* SPT, nor the names of
its contributors may be used to endorse or promote products derived from
this Software without specific prior written permission.

View File

@ -59,7 +59,7 @@ namespace SPT.Custom.Patches
? await GetManifestJson(jsonfile)
: await GetManifestBundle(filepath);
// lazy-initialize aki bundles
// lazy-initialize SPT bundles
if (BundleManager.Bundles.Keys.Count == 0)
{
await BundleManager.DownloadManifest();

View File

@ -51,7 +51,7 @@ namespace SPT.PrePatch
{
string errorTitle = (!launcherUsed) ? "Startup Error" : "Missing Core Files";
string errorMessage = (!launcherUsed) ? launcherError : pluginErrorMessage;
MessageBoxHelper.Show(errorMessage, $"[SPT-AKI] {errorTitle}", MessageBoxHelper.MessageBoxType.OK);
MessageBoxHelper.Show(errorMessage, $"[SPT] {errorTitle}", MessageBoxHelper.MessageBoxType.OK);
Environment.Exit(0);
return;
}
@ -68,7 +68,7 @@ namespace SPT.PrePatch
return true;
}
message = "Please start SPT-AKI using Aki.Launcher.exe. Exiting.";
message = "Please start SPT using SPT.Launcher.exe. Exiting.";
return false;
}

View File

@ -54,7 +54,7 @@ namespace SPT.SinglePlayer.Patches.MainMenu
Logger.LogError(errorMessage);
// Show errors in the server console
ServerLog.Error("Aki.Singleplayer", errorMessage);
ServerLog.Error("SPT.Singleplayer", errorMessage);
// Show an error in the in-game console, we have to write this in reverse order because the
// in-game console shows newer messages at the top

View File

@ -40,7 +40,7 @@ namespace SPT.SinglePlayer.Utils.Insurance
foreach (var item in _items)
{
var aki = new SPTInsuredItemClass
var spt = new SPTInsuredItemClass
{
id = item.Id
};
@ -49,18 +49,18 @@ namespace SPT.SinglePlayer.Utils.Insurance
if (dura != null)
{
aki.durability = dura.Durability;
aki.maxDurability = dura.MaxDurability;
spt.durability = dura.Durability;
spt.maxDurability = dura.MaxDurability;
}
var faceshield = item.GetItemComponent<FaceShieldComponent>();
if (faceshield != null)
{
aki.hits = faceshield.Hits;
spt.hits = faceshield.Hits;
}
itemsToSend.Add(aki);
itemsToSend.Add(spt);
}
return itemsToSend;