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Adjusted window draw logic
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@ -45,7 +45,16 @@ namespace SPT.Custom.Utils
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GUI.skin.window.alignment = TextAnchor.MiddleCenter;
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GUI.skin.window.alignment = TextAnchor.MiddleCenter;
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GUI.skin.window.normal.background = bgTexture;
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GUI.skin.window.normal.background = bgTexture;
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GUI.backgroundColor = Color.black;
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GUI.backgroundColor = Color.black;
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GUI.Window(0, new Rect((Screen.width / 2) - 200, (Screen.height / 2) + 200, 500, 80), DrawWindow, "Bundle Loading");
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int nWindowWidth = 500;
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int nWindowHeight = 80;
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GUI.Window(0,
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new Rect((Screen.width / 2) - (nWindowWidth / 2),
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(Screen.height / 2) - (nWindowHeight / 2),
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nWindowWidth,
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nWindowHeight),
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DrawWindow,
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"Bundle Loading");
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}
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}
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private void DrawWindow(int windowId)
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private void DrawWindow(int windowId)
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