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Adjusted window draw logic

This commit is contained in:
Dev 2024-06-18 20:19:31 +01:00
parent ce9ca17948
commit ddfd5c36a5

View File

@ -45,7 +45,16 @@ namespace SPT.Custom.Utils
GUI.skin.window.alignment = TextAnchor.MiddleCenter;
GUI.skin.window.normal.background = bgTexture;
GUI.backgroundColor = Color.black;
GUI.Window(0, new Rect((Screen.width / 2) - 200, (Screen.height / 2) + 200, 500, 80), DrawWindow, "Bundle Loading");
int nWindowWidth = 500;
int nWindowHeight = 80;
GUI.Window(0,
new Rect((Screen.width / 2) - (nWindowWidth / 2),
(Screen.height / 2) - (nWindowHeight / 2),
nWindowWidth,
nWindowHeight),
DrawWindow,
"Bundle Loading");
}
private void DrawWindow(int windowId)