mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-12 22:10:45 -05:00
BTR Cover Fire service and roadkill trigger implemented (!62)
Todo: * Taxi service * Refinement of BTR turret aim/shooting * BTR should switch targets if it has no line of sight to current target * Blacklist player from entering BTR after antagonising it * Perhaps make blacklist persist for 3 raids (apparently on Live?) * Code refactor because it currently looks like doodoo Co-authored-by: Nympfonic <arys.steam@gmail.com> Reviewed-on: SPT-AKI/Modules#62 Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com> Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
This commit is contained in:
parent
a0f2bb9261
commit
e771501cd5
@ -11,13 +11,15 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using Random = UnityEngine.Random;
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using BotEventHandler = GClass595;
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namespace Aki.Debugging.BTR
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{
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public class BTRManager : MonoBehaviour
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{
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private GameWorld gameWorld;
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private BotsController botsController;
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private BotEventHandler botEventHandler;
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private BotBTRService btrBotService;
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private BTRControllerClass btrController;
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@ -30,23 +32,22 @@ namespace Aki.Debugging.BTR
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private EPlayerBtrState previousPlayerBtrState;
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private BTRSide lastInteractedBtrSide;
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public BTRSide LastInteractedBtrSide => lastInteractedBtrSide;
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private Coroutine _coverFireTimerCoroutine;
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private BTRTurretServer btrTurretServer;
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private Transform btrTurretDefaultTargetTransform;
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private Coroutine _shootingTargetCoroutine;
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private IPlayer currentTarget = null;
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private bool isShooting = false;
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private BulletClass btrMachineGunAmmo;
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private Item btrMachineGunWeapon;
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private MethodInfo _updateTaxiPriceMethod;
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private Dictionary<ETraderServiceType, Dictionary<string, bool>> ServicePurchasedDict { get; set; }
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BTRManager()
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{
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Type btrControllerType = typeof(BTRControllerClass);
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_updateTaxiPriceMethod = AccessTools.GetDeclaredMethods(btrControllerType).Single(IsUpdateTaxiPriceMethod);
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ServicePurchasedDict = new Dictionary<ETraderServiceType, Dictionary<string, bool>>();
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}
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// Find `BTRControllerClass.method_9(PathDestination currentDestinationPoint, bool lastRoutePoint)`
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@ -55,32 +56,6 @@ namespace Aki.Debugging.BTR
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return (method.GetParameters().Length == 2 && method.GetParameters()[0].ParameterType == typeof(PathDestination));
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}
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public bool IsServicePurchased(ETraderServiceType serviceType, string traderId)
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{
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if (ServicePurchasedDict.TryGetValue(serviceType, out var traderDict))
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{
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if (traderDict.TryGetValue(traderId, out var result))
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{
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return result;
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}
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}
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return false;
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}
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public void SetServicePurchased(ETraderServiceType serviceType, string traderId)
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{
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if (ServicePurchasedDict.TryGetValue(serviceType, out var traderDict))
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{
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traderDict[traderId] = true;
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}
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else
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{
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ServicePurchasedDict[serviceType] = new Dictionary<string, bool>();
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ServicePurchasedDict[serviceType][traderId] = true;
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}
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}
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private void Start()
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{
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try
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@ -90,6 +65,7 @@ namespace Aki.Debugging.BTR
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if (gameWorld == null)
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{
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Destroy(this);
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return;
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}
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if (gameWorld.BtrController == null)
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@ -121,65 +97,48 @@ namespace Aki.Debugging.BTR
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{
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btrBotShooter = btrController.BotShooterBtr;
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btrBotService.Reset(); // Player will be added to Neutrals list and removed from Enemies list
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TraderServicesManager.Instance.OnTraderServicePurchased += TraderServicePurchased;
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btrBotShooterInitialized = true;
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}
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if (btrController.BotShooterBtr == null) return;
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if (IsAimingAtTarget() && !isShooting)
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if (HasTarget() && IsAimingAtTarget() && !isShooting)
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{
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_shootingTargetCoroutine = StaticManager.BeginCoroutine(ShootTarget());
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}
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}
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public void HandleBtrDoorState(EPlayerBtrState playerBtrState)
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{
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if (previousPlayerBtrState == EPlayerBtrState.Approach && playerBtrState == EPlayerBtrState.GoIn
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|| previousPlayerBtrState == EPlayerBtrState.Inside && playerBtrState == EPlayerBtrState.GoOut)
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{
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// Open Door
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UpdateBTRSideDoorState(1);
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}
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else if (previousPlayerBtrState == EPlayerBtrState.GoIn && playerBtrState == EPlayerBtrState.Inside
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|| previousPlayerBtrState == EPlayerBtrState.GoOut && playerBtrState == EPlayerBtrState.Outside)
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{
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// Close Door
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UpdateBTRSideDoorState(0);
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}
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previousPlayerBtrState = playerBtrState;
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}
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// Please tell me there's a better way than this xd
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public void OnPlayerInteractDoor(PlayerInteractPacket interactPacket)
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{
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var playerGoIn = interactPacket.InteractionType == EInteractionType.GoIn;
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var playerGoOut = interactPacket.InteractionType == EInteractionType.GoOut;
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btrServerSide.LeftSlot0State = 0;
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btrServerSide.LeftSlot1State = 0;
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btrServerSide.RightSlot0State = 0;
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btrServerSide.RightSlot1State = 0;
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if (interactPacket.SideId == 0)
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bool playerGoIn = interactPacket.InteractionType == EInteractionType.GoIn;
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if (interactPacket.SideId == 0 && playerGoIn)
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{
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if (interactPacket.SlotId == 0)
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{
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if (playerGoIn) btrServerSide.LeftSlot0State = 1;
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else if (playerGoOut) btrServerSide.LeftSlot0State = 0;
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btrServerSide.LeftSlot0State = 1;
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}
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else if (interactPacket.SlotId == 1)
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{
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if (playerGoIn) btrServerSide.LeftSlot1State = 1;
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else if (playerGoOut) btrServerSide.LeftSlot1State = 0;
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btrServerSide.LeftSlot1State = 1;
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}
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}
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else if (interactPacket.SideId == 1)
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else if (interactPacket.SideId == 1 && playerGoIn)
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{
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if (interactPacket.SlotId == 0)
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{
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if (playerGoIn) btrServerSide.RightSlot0State = 1;
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else if (playerGoOut) btrServerSide.RightSlot0State = 0;
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btrServerSide.RightSlot0State = 1;
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}
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else if (interactPacket.SlotId == 1)
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{
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if (playerGoIn) btrServerSide.RightSlot1State = 1;
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else if (playerGoOut) btrServerSide.RightSlot1State = 0;
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btrServerSide.RightSlot1State = 1;
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}
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}
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}
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@ -187,19 +146,20 @@ namespace Aki.Debugging.BTR
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private void InitBTR()
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{
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// Initial setup
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botsController = Singleton<IBotGame>.Instance.BotsController;
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botEventHandler = Singleton<BotEventHandler>.Instance;
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var botsController = Singleton<IBotGame>.Instance.BotsController;
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btrBotService = botsController.BotTradersServices.BTRServices;
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var btrControllerType = btrController.GetType();
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AccessTools.Method(btrControllerType, "method_3").Invoke(btrController, null); // spawns server-side BTR game object
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btrController.method_3(); // spawns server-side BTR game object
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botsController.BotSpawner.SpawnBotBTR(); // spawns the scav bot which controls the BTR's turret
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// Initial BTR configuration
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btrServerSide = btrController.BtrVehicle;
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btrServerSide.transform.Find("KillBox").gameObject.AddComponent<BTRRoadKillTrigger>();
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btrServerSide.moveSpeed = 20f;
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var btrMapConfig = btrController.MapPathsConfiguration;
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btrServerSide.CurrentPathConfig = btrMapConfig.PathsConfiguration.pathsConfigurations.RandomElement();
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btrServerSide.Initialization(btrMapConfig);
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AccessTools.Method(btrControllerType, "method_14").Invoke(btrController, null); // creates and assigns the BTR a fake stash
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btrController.method_14(); // creates and assigns the BTR a fake stash
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DisableServerSideRenderers();
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@ -233,6 +193,47 @@ namespace Aki.Debugging.BTR
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_updateTaxiPriceMethod.Invoke(btrController, new object[] { destinationPoint, isFinal });
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}
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private void TraderServicePurchased(ETraderServiceType serviceType)
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{
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switch (serviceType)
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{
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case ETraderServiceType.BtrBotCover:
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List<Player> passengers = gameWorld.AllAlivePlayersList.Where(x => x.BtrState == EPlayerBtrState.Inside).ToList();
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botEventHandler.ApplyTraderServiceBtrSupport(passengers);
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StartCoverFireTimer(90f);
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break;
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}
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}
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private void StartCoverFireTimer(float time)
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{
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_coverFireTimerCoroutine = StaticManager.BeginCoroutine(CoverFireTimer(time));
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}
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private IEnumerator CoverFireTimer(float time)
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{
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yield return new WaitForSecondsRealtime(time);
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botEventHandler.StopTraderServiceBtrSupport();
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}
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private void HandleBtrDoorState(EPlayerBtrState playerBtrState)
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{
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if (previousPlayerBtrState == EPlayerBtrState.Approach && playerBtrState == EPlayerBtrState.GoIn
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|| previousPlayerBtrState == EPlayerBtrState.Inside && playerBtrState == EPlayerBtrState.GoOut)
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{
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// Open Door
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UpdateBTRSideDoorState(1);
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}
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else if (previousPlayerBtrState == EPlayerBtrState.GoIn && playerBtrState == EPlayerBtrState.Inside
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|| previousPlayerBtrState == EPlayerBtrState.GoOut && playerBtrState == EPlayerBtrState.Outside)
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{
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// Close Door
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UpdateBTRSideDoorState(0);
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}
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previousPlayerBtrState = playerBtrState;
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}
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private void UpdateBTRSideDoorState(byte state)
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{
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var player = gameWorld.MainPlayer;
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@ -243,13 +244,17 @@ namespace Aki.Debugging.BTR
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if (player.BtrInteractionSide != null && btrSides[i] == player.BtrInteractionSide
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|| lastInteractedBtrSide != null && btrSides[i] == lastInteractedBtrSide)
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{
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if (i == 0) btrServerSide.LeftSideState = state;
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else if (i == 1) btrServerSide.RightSideState = state;
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if (lastInteractedBtrSide != player.BtrInteractionSide)
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switch (i)
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{
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lastInteractedBtrSide = player.BtrInteractionSide;
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case 0:
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btrServerSide.LeftSideState = state;
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break;
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case 1:
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btrServerSide.RightSideState = state;
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break;
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}
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lastInteractedBtrSide = player.BtrInteractionSide;
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}
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}
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}
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@ -292,50 +297,64 @@ namespace Aki.Debugging.BTR
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}
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}
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private bool IsAimingAtTarget()
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private bool HasTarget()
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{
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var turretInDefaultRotation = btrTurretServer.targetTransform == btrTurretDefaultTargetTransform
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&& btrTurretServer.targetPosition == btrTurretServer.defaultAimingPosition;
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var enemies = btrBotShooter.BotsGroup.Enemies;
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if (enemies.Any())
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{
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IPlayer currentTarget = enemies.First().Key;
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Transform currentTargetTransform = currentTarget.Transform.Original;
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Vector3 currentTargetPosition = currentTargetTransform.position;
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var currentTargetInfo = btrBotShooter.EnemiesController.EnemyInfos[currentTarget];
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currentTarget = enemies.First().Key;
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if (!currentTarget.HealthController.IsAlive)
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{
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enemies.Remove(currentTarget);
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currentTarget = null;
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return false;
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}
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return true;
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}
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return false;
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}
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private bool IsAimingAtTarget()
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{
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bool turretInDefaultRotation = btrTurretServer.targetTransform == btrTurretDefaultTargetTransform
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&& btrTurretServer.targetPosition == btrTurretServer.defaultAimingPosition;
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if (currentTarget != null)
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{
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Transform currentTargetTransform = currentTarget.Transform.Original;
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EnemyInfo currentTargetInfo = btrBotShooter.EnemiesController.EnemyInfos[currentTarget];
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if (currentTargetInfo.IsVisible)
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{
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Vector3 currentTargetPosition = currentTargetTransform.position;
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if (btrTurretServer.CheckPositionInAimingZone(currentTargetPosition))
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{
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btrTurretServer.EnableAimingObject(currentTargetTransform);
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}
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// If turret machine gun aim is close enough to target and has line of sight
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if (btrBotShooter.BotBtrData.CanShoot())
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{
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return true;
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// If turret machine gun aim is close enough to target and has line of sight
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if (btrTurretServer.targetTransform == currentTargetTransform && btrBotShooter.BotBtrData.CanShoot())
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{
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return true;
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}
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if (btrTurretServer.targetTransform != currentTargetTransform)
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{
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btrTurretServer.EnableAimingObject(currentTargetTransform);
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}
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}
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}
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else if (!currentTargetInfo.IsVisible)
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// Turret will hold the angle where target was last seen for 3 seconds before resetting its rotation
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else if (btrTurretServer.targetPosition != currentTargetInfo.EnemyLastPosition && btrTurretServer.targetTransform != null)
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{
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// Turret will hold the angle where target was last seen for 3 seconds before resetting its rotation
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if (btrTurretServer.targetPosition != currentTargetInfo.EnemyLastPosition && btrTurretServer.targetTransform != null)
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{
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btrTurretServer.EnableAimingPosition(currentTargetInfo.EnemyLastPosition);
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}
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else if (currentTargetInfo.TimeLastSeen >= 3f && !turretInDefaultRotation)
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{
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btrTurretServer.DisableAiming();
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}
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btrTurretServer.EnableAimingPosition(currentTargetInfo.EnemyLastPosition);
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}
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else if (currentTargetInfo.TimeLastSeen >= 3f && !turretInDefaultRotation)
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{
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currentTarget = null;
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btrTurretServer.DisableAiming();
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}
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}
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else if (!enemies.Any() && !turretInDefaultRotation)
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else if (!turretInDefaultRotation)
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{
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btrTurretServer.DisableAiming();
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}
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@ -351,16 +370,22 @@ namespace Aki.Debugging.BTR
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isShooting = true;
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Transform machineGunMuzzle = btrTurretServer.machineGunLaunchPoint;
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Player btrBotPlayer = btrBotShooter.GetPlayer;
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gameWorld.SharedBallisticsCalculator.Shoot(btrMachineGunAmmo, machineGunMuzzle.position, machineGunMuzzle.forward, btrBotPlayer.ProfileId, btrMachineGunWeapon, 1f, 0);
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Player.FirearmController firearmController = btrBotShooter.GetComponent<Player.FirearmController>();
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WeaponPrefab weaponPrefab = (WeaponPrefab)AccessTools.Field(firearmController.GetType(), "weaponPrefab_0").GetValue(firearmController);
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WeaponSoundPlayer weaponSoundPlayer = weaponPrefab.GetComponent<WeaponSoundPlayer>();
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AccessTools.Method(firearmController.GetType(), "method_54").Invoke(firearmController, new object[] { weaponSoundPlayer, btrMachineGunAmmo, machineGunMuzzle.position, machineGunMuzzle.forward, false });
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yield return new WaitForSecondsRealtime(0.092308f); // 650 RPM
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int burstCount = Random.Range(5, 8);
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while (burstCount > 0)
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{
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gameWorld.SharedBallisticsCalculator.Shoot(btrMachineGunAmmo, machineGunMuzzle.position, machineGunMuzzle.forward, btrBotShooter.ProfileId, btrMachineGunWeapon, 1f, 0);
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firearmController.method_54(weaponSoundPlayer, btrMachineGunAmmo, machineGunMuzzle.position, machineGunMuzzle.forward, false);
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burstCount--;
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yield return new WaitForSecondsRealtime(0.092308f); // 650 RPM
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}
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float waitTime = Random.Range(0.8f, 1.7f); // 0.8 - 1.7 second pause between bursts
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yield return new WaitForSecondsRealtime(waitTime);
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isShooting = false;
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}
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@ -385,7 +410,13 @@ namespace Aki.Debugging.BTR
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gameWorld.MainPlayer.OnBtrStateChanged -= HandleBtrDoorState;
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}
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if (TraderServicesManager.Instance != null)
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{
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TraderServicesManager.Instance.OnTraderServicePurchased -= TraderServicePurchased;
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}
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StaticManager.KillCoroutine(ref _shootingTargetCoroutine);
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StaticManager.KillCoroutine(ref _coverFireTimerCoroutine);
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Destroy(this);
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}
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}
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|
38
project/Aki.Debugging/BTR/BTRRoadKillTrigger.cs
Normal file
38
project/Aki.Debugging/BTR/BTRRoadKillTrigger.cs
Normal file
@ -0,0 +1,38 @@
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using EFT;
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using EFT.Interactive;
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using UnityEngine;
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namespace Aki.Debugging.BTR
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{
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public class BTRRoadKillTrigger : DamageTrigger
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{
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public override bool IsStatic => false;
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public override void AddPenalty(GInterface94 player)
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{
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}
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public override void PlaySound()
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{
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}
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public override void ProceedDamage(GInterface94 player, BodyPartCollider bodyPart)
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{
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bodyPart.ApplyInstantKill(new DamageInfo()
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{
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Damage = 9999f,
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Direction = Vector3.zero,
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HitCollider = bodyPart.Collider,
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HitNormal = Vector3.zero,
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HitPoint = Vector3.zero,
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DamageType = EDamageType.Btr,
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HittedBallisticCollider = bodyPart,
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Player = null
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});
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}
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public override void RemovePenalty(GInterface94 player)
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{
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}
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}
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}
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@ -25,10 +25,9 @@ namespace Aki.Debugging.BTR.Patches
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}
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[PatchPostfix]
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public static void PatchPostfix(object __instance, int btrBotId, ref bool __result)
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public static void PatchPostfix(BTRTurretView __instance, int btrBotId, ref bool __result)
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{
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var gameWorld = Singleton<GameWorld>.Instance;
|
||||
var btrTurretView = (BTRTurretView)__instance;
|
||||
|
||||
foreach (var playerKeyValue in gameWorld.allAlivePlayersByID)
|
||||
{
|
||||
@ -49,10 +48,7 @@ namespace Aki.Debugging.BTR.Patches
|
||||
foreach (var text in currentWeaponPrefab.RemoveChildrenOf)
|
||||
{
|
||||
var transform = currentWeaponPrefab.transform.FindTransform(text);
|
||||
if (transform != null)
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
transform?.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
foreach (var renderer in currentWeaponPrefab.GetComponentsInChildren<Renderer>())
|
||||
@ -68,8 +64,8 @@ namespace Aki.Debugging.BTR.Patches
|
||||
}
|
||||
|
||||
var tuple = new ValueTuple<ObservedPlayerView, bool>(new ObservedPlayerView(), true);
|
||||
var btrTurretViewTupleField = AccessTools.Field(btrTurretView.GetType(), "valueTuple_0");
|
||||
btrTurretViewTupleField.SetValue(btrTurretView, tuple);
|
||||
var btrTurretViewTupleField = AccessTools.Field(__instance.GetType(), "valueTuple_0");
|
||||
btrTurretViewTupleField.SetValue(__instance, tuple);
|
||||
|
||||
__result = true;
|
||||
return;
|
||||
|
@ -4,30 +4,31 @@ using EFT;
|
||||
using EFT.Vehicle;
|
||||
using HarmonyLib;
|
||||
using System.Reflection;
|
||||
using BotEventHandler = GClass595;
|
||||
|
||||
namespace Aki.Debugging.BTR.Patches
|
||||
{
|
||||
/// <summary>
|
||||
/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
|
||||
/// </summary>
|
||||
public class BTRReceiveDamageInfoPatch : ModulePatch
|
||||
internal class BTRReceiveDamageInfoPatch : ModulePatch
|
||||
{
|
||||
protected override MethodBase GetTargetMethod()
|
||||
{
|
||||
return AccessTools.Method(typeof(BTRView), "method_1");
|
||||
return AccessTools.Method(typeof(BTRView), nameof(BTRView.method_1));
|
||||
}
|
||||
|
||||
[PatchPrefix]
|
||||
public static void PatchPrefix(DamageInfo damageInfo)
|
||||
private static void PatchPrefix(DamageInfo damageInfo)
|
||||
{
|
||||
var globalEvents = Singleton<GClass595>.Instance;
|
||||
if (globalEvents == null)
|
||||
var botEventHandler = Singleton<BotEventHandler>.Instance;
|
||||
if (botEventHandler == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var shotBy = (Player)damageInfo.Player.iPlayer;
|
||||
globalEvents.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
|
||||
botEventHandler.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,8 +19,6 @@ namespace Aki.Debugging.BTR.Utils
|
||||
public static readonly string BTRMachineGunWeaponTplId = "657857faeff4c850222dff1b"; // BTR PKTM machine gun
|
||||
public static readonly string BTRMachineGunAmmoTplId = "5e023d34e8a400319a28ed44"; // 7.62x54mmR BT
|
||||
|
||||
private static FieldInfo _traderAvailableServicesField = AccessTools.Field(typeof(Profile.TraderInfo), "_availableServices");
|
||||
|
||||
static BTRUtil()
|
||||
{
|
||||
// Sanity checks for compile time failure in the event the GClass changes
|
||||
|
@ -3,6 +3,7 @@ using Comfort.Common;
|
||||
using EFT;
|
||||
using HarmonyLib;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
@ -13,6 +14,8 @@ namespace Aki.SinglePlayer.Utils.TraderServices
|
||||
{
|
||||
public class TraderServicesManager
|
||||
{
|
||||
public event Action<ETraderServiceType> OnTraderServicePurchased; // Subscribe to this event to trigger trader service logic
|
||||
|
||||
private static TraderServicesManager _instance;
|
||||
|
||||
public static TraderServicesManager Instance
|
||||
@ -146,6 +149,7 @@ namespace Aki.SinglePlayer.Utils.TraderServices
|
||||
_servicePurchased[serviceType] = new Dictionary<string, bool>();
|
||||
_servicePurchased[serviceType][traderId] = true;
|
||||
}
|
||||
OnTraderServicePurchased.Invoke(serviceType);
|
||||
}
|
||||
|
||||
public bool IsServicePurchased(ETraderServiceType serviceType, string traderId)
|
||||
|
Loading…
x
Reference in New Issue
Block a user