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Todo: * Taxi service * Refinement of BTR turret aim/shooting * BTR should switch targets if it has no line of sight to current target * Blacklist player from entering BTR after antagonising it * Perhaps make blacklist persist for 3 raids (apparently on Live?) * Code refactor because it currently looks like doodoo Co-authored-by: Nympfonic <arys.steam@gmail.com> Reviewed-on: SPT-AKI/Modules#62 Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com> Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Aki.Common.Http;
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using Comfort.Common;
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using EFT;
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using EFT.InventoryLogic;
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using HarmonyLib;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using static BackendConfigSettingsClass;
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using TraderServiceClass = GClass1789;
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namespace Aki.Debugging.BTR.Utils
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{
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public static class BTRUtil
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{
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public static readonly string BTRTraderId = Profile.TraderInfo.BTR_TRADER_ID;
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public static readonly string BTRMachineGunWeaponTplId = "657857faeff4c850222dff1b"; // BTR PKTM machine gun
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public static readonly string BTRMachineGunAmmoTplId = "5e023d34e8a400319a28ed44"; // 7.62x54mmR BT
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static BTRUtil()
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{
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// Sanity checks for compile time failure in the event the GClass changes
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_ = nameof(TraderServiceClass.CanAfford);
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_ = nameof(TraderServiceClass.WasPurchasedInThisRaid);
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}
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/// <summary>
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/// Used to create an instance of the item in-raid.
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/// </summary>
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public static Item CreateItem(string tplId)
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{
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var id = Guid.NewGuid().ToString("N").Substring(0, 24);
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return Singleton<ItemFactory>.Instance.CreateItem(id, tplId, null);
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}
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}
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}
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