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Add: New RaidSettingsWindowPatch to make Raidsettingswindow to not default inraid values to BSG defaults on game settings click. (!7)
Co-authored-by: Kaeno <> Reviewed-on: SPT-AKI/Modules#7 Reviewed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com> Co-committed-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
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@ -24,6 +24,7 @@ namespace Aki.Custom
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new BotDifficultyPatch().Enable();
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new CoreDifficultyPatch().Enable();
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new OfflineRaidMenuPatch().Enable();
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new RaidSettingsWindowPatch().Enable();
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new OfflineRaidSettingsMenuPatch().Enable();
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new SessionIdPatch().Enable();
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new VersionLabelPatch().Enable();
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43
project/Aki.Custom/Patches/RaidSettingsWindowPatch.cs
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43
project/Aki.Custom/Patches/RaidSettingsWindowPatch.cs
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@ -0,0 +1,43 @@
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using Aki.Common.Http;
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using Aki.Common.Utils;
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using Aki.Reflection.Patching;
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using Aki.Custom.Models;
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using EFT.UI;
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using EFT.UI.Matchmaker;
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using System.Reflection;
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namespace Aki.Custom.Patches
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{
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/// <summary>
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/// The purpose of this patch is to make RaidSettingsWindow not reset the values to BSG default
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/// Keeping our own from InRaid.json therefore not defaulting to bosses being disabled.
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/// </summary>
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public class RaidSettingsWindowPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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var desiredType = typeof(RaidSettingsWindow);
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var desiredMethod = desiredType.GetMethod("method_9", BindingFlags.NonPublic | BindingFlags.Instance);
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Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
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Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
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return desiredMethod;
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}
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[PatchPrefix]
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private static bool PatchPreFix(UpdatableToggle ____enableBosses, UpdatableToggle ____scavWars, UpdatableToggle ____taggedAndCursed, DropDownBox ____aiDifficultyDropdown, DropDownBox ____aiAmountDropdown)
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{
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var json = RequestHandler.GetJson("/singleplayer/settings/raid/menu");
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var settings = Json.Deserialize<DefaultRaidSettings>(json);
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____enableBosses.UpdateValue(settings.BossEnabled);
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____scavWars.UpdateValue(false);
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____taggedAndCursed.UpdateValue(settings.TaggedAndCursed);
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____aiDifficultyDropdown.UpdateValue((int)settings.AiDifficulty);
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____aiAmountDropdown.UpdateValue((int)(settings.AiAmount));
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return false;
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}
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}
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}
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