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Disable unused patches
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parent
414b29218e
commit
fdc21fe688
@ -20,9 +20,9 @@ namespace SPT.SinglePlayer
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try
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try
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{
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{
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new OfflineSaveProfilePatch().Enable();
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//new OfflineSaveProfilePatch().Enable();
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//new OfflineSpawnPointPatch().Enable(); // Spawns are properly randomised and patch is likely no longer needed
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//new OfflineSpawnPointPatch().Enable(); // Spawns are properly randomised and patch is likely no longer needed
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new ExperienceGainPatch().Enable();
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//new ExperienceGainPatch().Enable();
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new ScavExperienceGainPatch().Enable();
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new ScavExperienceGainPatch().Enable();
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new MainMenuControllerPatch().Enable();
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new MainMenuControllerPatch().Enable();
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new PlayerPatch().Enable();
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new PlayerPatch().Enable();
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@ -44,7 +44,7 @@ namespace SPT.SinglePlayer
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new MaxBotPatch().Enable();
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new MaxBotPatch().Enable();
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new SpawnPmcPatch().Enable();
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new SpawnPmcPatch().Enable();
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new PostRaidHealingPricePatch().Enable();
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new PostRaidHealingPricePatch().Enable();
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new EndByTimerPatch().Enable();
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//new EndByTimerPatch().Enable();
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new InRaidQuestAvailablePatch().Enable();
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new InRaidQuestAvailablePatch().Enable();
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// new PostRaidHealScreenPatch().Enable(); // TODO: Temp disabled, this might not be needed
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// new PostRaidHealScreenPatch().Enable(); // TODO: Temp disabled, this might not be needed
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new VoIPTogglerPatch().Enable();
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new VoIPTogglerPatch().Enable();
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