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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 17:10:44 -05:00

578 Commits

Author SHA1 Message Date
7cda91e0a8 Changed logic in how we check if they are a boss and if they are of a allowed wildtype (!146)
Reviewed-on: SPT/Modules#146
2024-07-05 17:49:42 +01:00
46a6d0b3d6 Renamed Variables to hopefully improve reading. Check role instead of side to tell if they are PMCs. (!145)
Renamed a few things to make it easier to read. Use role instead of side to know if they are pmcs. Cant test since one of patches fail due to remapping should be ok

Reviewed-on: SPT/Modules#145
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-committed-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
2024-07-05 17:49:42 +01:00
CWX
0865cb772b Temp Disable Airdrop patches 2024-07-05 17:47:14 +01:00
CWX
b11eaa8af8 fix reloadclientpatch 2024-07-05 17:46:55 +01:00
5eaadd1391 Changed logic in how we check if they are a boss and if they are of a allowed wildtype (!146)
Reviewed-on: SPT/Modules#146
2024-07-05 16:46:11 +00:00
CWX
7fff0596a8 add patches to enable Ref trader in PVE mode 2024-07-05 15:40:14 +01:00
Dev
fdc21fe688 Disable unused patches 2024-07-05 11:50:29 +01:00
6a490d0528 Renamed Variables to hopefully improve reading. Check role instead of side to tell if they are PMCs. (!145)
Renamed a few things to make it easier to read. Use role instead of side to know if they are pmcs. Cant test since one of patches fail due to remapping should be ok

Reviewed-on: SPT/Modules#145
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-committed-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
2024-07-05 07:42:11 +00:00
CWX
414b29218e add patch to remove "looking for group cluster" 2024-07-05 00:13:40 +01:00
CWX
2383a402e5 expirementing with using existing PVE logic
disabled PVE first time message
disabled insurance screen patch
disabled offlineraid screen patch
disabled raidsettingswindowpatch
2024-07-04 23:59:44 +01:00
CWX
3ae9e90424 renamed patch as it was a bit confusing 2024-07-04 23:57:58 +01:00
CWX
7a5a9e73b7 wrong one kek 2024-07-04 22:21:45 +01:00
CWX
bac205e640 Fix ScavLateStartPatch 2024-07-04 22:20:10 +01:00
CWX
34d18d947c fix PostRaidHealScreenPatch 2024-07-04 22:18:06 +01:00
CWX
fca6e7ebc4 fix botTemplateLimitPatch 2024-07-04 22:07:02 +01:00
CWX
96ea460fac temp fix for BTR manager 2024-07-04 22:02:42 +01:00
CWX
1f4a93df3f temp fix for airdrop changes 2024-07-04 22:01:07 +01:00
CWX
009d0b70b1 fix debug patch 2024-07-04 21:56:34 +01:00
CWX
f7ce462761 fix InsurancePlaceItemPatch 2024-07-04 21:54:07 +01:00
CWX
c6eb4a9134 Merge branch '310-dev' of https://dev.sp-tarkov.com/SPT-AKI/Modules into 310-dev 2024-07-04 21:34:44 +01:00
CWX
db906c3d6d fix loadOfflineRaidScreenPatch 2024-07-04 21:34:31 +01:00
Dev
27e720b769 Fixed mapping of WaveInfo 2024-07-04 21:25:32 +01:00
CWX
d78f5f0de4 fix BossSpawnChancePatch 2024-07-04 21:22:23 +01:00
Dev
1cc86155ce Fixed incorrect class ref for StandingListClass 2024-07-04 21:09:34 +01:00
Dev
ab8c1c9e3e Updated to 30967 2024-07-04 20:30:15 +01:00
b4b191d6b7 Adjust FenceRep for killing aggressive PMCs separately instead of using BSG's Method. (!144)
Reviewed-on: SPT/Modules#144
2024-07-04 14:25:04 +00:00
ffde317c59 Feature: new-remapper (!143)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#143
2024-07-04 14:11:11 +00:00
f10742586c Fixed BTR twerking on steep slopes (!142)
In the end, Kaeno's fix by changing the main client collider's layer to `HighPolyCollider` is the only way I could fix it.

Also made changes to avoid unnecessary physics collisions between other BTR colliders; these physics collisions can cause FPS drops especially for lower end PCs so this should provide a slight performance gain for them.

I left in the commented-out collision debugger script I made to log collisions in case it's useful for future debugging purposes.

Reviewed-on: SPT/Modules#142
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Co-committed-by: Nympfonic <arys.steam@gmail.com>
2024-07-04 11:29:13 +00:00
Dev
cd190061cf Improved ragdoll patch to only apply changes when vectors y and magnitude values match + y is over 5 - Appears to stop altering non-flying bot bots 2024-06-28 11:12:51 +01:00
Dev
da0da8b0ab Added assaultGroup check to isBoss code inside CustomAiPatch 2024-06-27 15:18:44 +01:00
a5f8ee494e Added ability to convert assault scavs to bosses (!141)
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#141
2024-06-27 14:09:36 +00:00
Dev
9a7b415310 Updated mappings 2024-06-22 12:42:39 +01:00
Dev
b3aa9599dc Remapped MovementContextClass to HardwareDescriptionClass 2024-06-21 19:31:02 +01:00
Dev
b5271e88fa Extracted CreateRectangle() from OnGUI() 2024-06-18 20:24:37 +01:00
Dev
ddfd5c36a5 Adjusted window draw logic 2024-06-18 20:19:31 +01:00
Dev
ce9ca17948 Added private = false tags 2024-06-18 20:14:59 +01:00
Lacyway
d9747c16cc Add GUI Component to Bundle Loading (!140)
This gives users feedback that the game is currently loading bundles, which prevents confusion when a large amount of them are being loaded and the game is "seemingly" infinitely loading.
The implementation is very bare bones, feel free to modify it to your liking if you want it to use a more fancy user interface. I went for clarity (black background, white text). With the standard `OnGUI` skin it's very hard to discern the text.
Tested on 1440p and 1080p.

![image](/attachments/31a818d6-d101-4e5d-a2c5-541c8b48ba71)

Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#140
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
2024-06-18 19:03:36 +00:00
Dev
7cf8a0c057 Updated FixBrokenSpawnOnSandboxPatch to account for sandbox_high map 2024-06-18 15:31:28 +01:00
Dev
ebc675b5f9 30626 2024-06-17 19:25:25 +01:00
8f8c56d528 Fixed BTR doing a wheelie in Woods (!139)
I've done testing to ensure the player can't phase through the BTR as well.
Have not tested anything else besides that.

Reviewed-on: SPT/Modules#139
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Co-committed-by: Nympfonic <arys.steam@gmail.com>
2024-06-16 08:35:24 +00:00
5b5d498102 Replace hard coded method name in BetaLogoPatch (!138)
No more having to update the method name

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Modules#138
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-06-15 15:59:09 +00:00
Dev
6179c6b308 Fixed patch not targeting correct method 2024-06-14 19:31:07 +01:00
Dev
b32073d7e6 Updated mappings 2024-06-14 12:19:15 +01:00
Dev
a29ae65f91 Added additional remappings 2024-06-13 23:33:56 +01:00
Dev
6c9bd09de0 Updated module patches to allow project to build 2024-06-13 14:25:36 +01:00
Dev
b8bd7f5973 30547 2024-06-13 14:07:56 +01:00
Dev
862ab7dba4 Revert BTR collider change as it allows players to ghost through vehicle 2024-06-13 13:53:39 +01:00
Dev
bbbcb6b80c Updated map data extractor patches to save into the same file + have consistent naming systems 2024-06-12 09:59:22 +01:00
Dev
f0034ecc37 Updated BetaLogoPatch to use correct class ref 2024-06-10 17:21:35 +01:00
6897879c69 30473 (!137)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#137
2024-06-07 18:25:19 +00:00