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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 05:30:43 -05:00

362 Commits

Author SHA1 Message Date
Dev
ab2a9bbb40 Reworked ScavLateStart patch
Removed majority of logic from client code in favour of having it in server
Targets different method, method_43
Processes changes provided by server
2023-12-03 11:16:18 +00:00
Dev
2290aaf8d1 use data from server when choosing player scav brain 2023-12-03 11:16:18 +00:00
Dev
d19084c8cf Call into server during raid creation to get a replacement value for _raidSettings.SelectedLocation.EscapeTimeLimit 2023-12-03 11:16:18 +00:00
Dev
30c12fd0ab Remove debug logging 2023-12-03 11:15:45 +00:00
55d9574e1d Updated ScavRaidChangesUtil with Improved RaidChangesUtil (!39)
Since my half-baked PR containing a new class, `ScavRaidChangesUtil`, was merged, I figured I should flesh it out a little more.

I renamed the class as `RaidChangesUtil` and changed its namespace from `ScavMode` to `InRaid`. The main reason is because the information in this class is still applicable for PMC raids, so the class name/namespace should reflect that. I also allow modders to get more information about the changes that were made and relevant raid information for them.

I didn't include methods to retrieve changes made to location exits (for train times) because I didn't see much value in spending the time on it right now. I can always add it sometime in the future.

The way I manage `HaveChangesBeenApplied` in the new class is a bit lazy, but I didn't think buffering the values was necessary considering the limited applications for this class. Please let me know if you think this should be improved.

I'll add a new class in the new namespace for getting current raid-time information in another PR.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#39
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 22:29:42 +00:00
b85c27c8a8 Add Util to Allow Modders to Access Changes for Scav Raids (!38)
Added `Utils.ScavMode.ScavRaidChangesUtil` class so mods can easily access the change in map settings (currently just escape time) for Scav raids. This will allow mods like Questing Bots, DONUTS, etc. easily be able to alter spawn settings based on "real" raid time. Currently, each mod has to cache original raid settings and calculate the difference in escape times, which is performing redundant work.

I'm not sure what your conventions are for naming and stuff, so feel free to hack this up.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#38
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-11-30 08:28:17 +00:00
Dev
006ccf7ab1 improve handling of serverResult.NewSurviveTimeSeconds 2023-11-29 13:46:42 +00:00
Dev
814470f93c Formatting improvements 2023-11-27 15:11:45 +00:00
Dev
47b6f926f5 Reworked ScavLateStart patch
Removed majority of logic from client code in favour of having it in server
Targets different method, method_43
Processes changes provided by server
2023-11-27 15:07:10 +00:00
Dev
cbd0cf5ef4 use data from server when choosing player scav brain 2023-11-26 21:50:49 +00:00
Dev
50bcd5fd3b Call into server during raid creation to get a replacement value for _raidSettings.SelectedLocation.EscapeTimeLimit 2023-11-26 21:15:56 +00:00
Dev
a69f628592 Add comments to OfflineSaveProfilePatch 2023-11-22 15:44:37 +00:00
Dev
d8246cc800 Add comments to OfflineSaveProfilePatch 2023-11-22 15:44:13 +00:00
Dev
0993a2353c Fix LabsKeycardRemovalPatch 2023-11-17 09:36:11 +00:00
8dcbd0f0b2 Added patch to remove the Labs Access Card from player inventory when entering Labs (!37)
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#37
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2023-11-17 09:30:13 +00:00
Terkoiz
1f6a8d0f2e Small adjustment to fix loading SPT with the Unity Development Build 2023-11-17 09:30:13 +00:00
Dev
cb00fd0c1f Add additional logging 2023-11-17 09:30:13 +00:00
30c46107fc Added patch to remove the Labs Access Card from player inventory when entering Labs (!37)
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#37
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2023-11-14 18:49:42 +00:00
Terkoiz
43d7e49d93 Small adjustment to fix loading SPT with the Unity Development Build 2023-11-13 12:10:44 +02:00
Dev
2c76bb1b53 Add additional logging 2023-11-12 15:06:46 +00:00
Dev
d17ecbb567 Add additional logging 2023-11-12 13:58:06 +00:00
Dev
4d9e340122 Add additional logging 2023-11-12 13:52:54 +00:00
Dev
2eb69ee311 27050 2023-11-09 14:48:36 +00:00
Dev
c2d019141e 27001 2023-11-06 12:57:36 +00:00
Dev
1234c611c8 Fix halloween zryachiy not being peaceful 2023-11-02 15:10:44 +00:00
Dev
15baf988f2 26921 2023-10-30 19:00:31 +00:00
Dev
e9980a4869 Update readme 2023-10-28 10:42:54 +01:00
Dev
e9779ecc76 Update dll 2023-10-28 10:40:09 +01:00
4047f86b24 Update references for 26835 (!36)
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#36
2023-10-28 09:30:21 +00:00
4b0ebbe597 Send plugin errors to the server console (!35)
- Implement the models/helpers required to send console messages to the server console
- Implement sending plugin errors on startup to the server console
- Remove an unused variable and incorrect comment from PluginErrorNotifierPatch

Example output:
![Example](https://i.imgur.com/c0XBYLm.png)

Depends on changes in SPT-AKI/Server#160

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#35
Reviewed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-10-27 18:46:56 +00:00
Dev
697bc90c93 Add new patch from Kaeno that transfers scav quest status data from PMC to scav in the pre-raid screen 2023-10-21 21:44:06 +01:00
9c4b72377b Remove ingame console logging for rankpanel patch (!34)
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#34
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Co-committed-by: chomp <chomp@noreply.dev.sp-tarkov.com>
2023-10-14 10:28:59 +00:00
CWX
57584bc8ba change back to Start function 2023-10-11 18:25:38 +01:00
Dev
ebf0079925 Update readme 2023-10-10 13:28:07 +01:00
Dev
49e4b3fd3a 26535 2023-10-10 12:18:01 +01:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
Dev
5e881d263f Additional null guard 2023-08-07 19:47:22 +01:00
Dev
78a22ead66 Skip iterating over items if is null or empty 2023-08-07 19:46:12 +01:00
bbc8e4d1c8 Add patch to fix post-raid screen not showing scav xp gained during raid (!17)
Co-authored-by: Kaeno <e>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#17
2023-08-06 07:09:49 +00:00
49acd11765 Track insured item values to be used post-raid by server (!16)
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#16
2023-08-05 17:26:09 +00:00
Dev
37e356c430 Only add Z and follower to list if they dont exist already
Call `CheckAndAddEnemy` instead of `AddEnemy` - use additional checks
2023-07-30 13:47:51 +01:00
Dev
584215e2b4 remove commented out code 2023-07-30 13:16:17 +01:00
Dev
7a0f4d2227 Fix patch 2023-07-30 13:15:35 +01:00
Dev
e6eeedf007 Further chagnes for lighthouse bosses 2023-07-30 12:24:36 +01:00
Dev
3b1e7cf509 Add nullguards to patch code 2023-07-30 11:22:00 +01:00
Dev
aa9a1af8c4 Refactor LighthouseProgressionClass + adjust lightkeeper standing to -0.01 when player becomes hostile with Zryachiy/followers 2023-07-30 10:04:35 +01:00
Dev
8b4847714c Improve comments 2023-07-30 09:47:25 +01:00
Dev
4a6b658b28 25206 2023-07-28 10:01:11 +01:00
Dev
83ea79c56c make patch do original code afterwards 2023-07-27 21:42:46 +01:00
Dev
3aec22097b New patch - Resolve issue with PMCs not removing bleeds causing them to slowly bleed to death.
This is due to different medkit classes being used depending on what wildspawntype is used

Patch removes all negative effects from all body parts when PMC heals
2023-07-27 21:00:26 +01:00