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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00

21 Commits

Author SHA1 Message Date
Dev
91bc0ed1e0 Update class refs to get project building 2024-04-15 12:04:31 +01:00
c5a0c6998d Fixed BTR exceptions introduced by previous commit (!107)
Todo:

- Fix BTR spawning in and driving around at a weird angle
  - Perhaps because the serverside BTR is missing an instance of `VehicleSuspension`
- Randomise BTR spawn time instead of always spawning at raid start
- Add spawn chance for BTR instead of guaranteed spawn in raid
- Test BTR trader services

Reviewed-on: SPT-AKI/Modules#107
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-04-07 08:05:07 +00:00
9e8cdc6469 Fixed BTR NRE at raid start, more NREs to solve (!105)
Todo:

- Fix NREs that randomly occur while the BTR is moving, relating to `ToDestinationEvent`
- Fix NRE spam upon exfiltration from raid with BTR, relating to `BTREndRaidItemDeliveryPatch`
- Enter BTR and test trader functionality

Errors were observed on Woods, not yet tested on Streets

Reviewed-on: SPT-AKI/Modules#105
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-04-05 08:10:37 +00:00
70d0d60198
Update modules to 29577 UNTESTED 2024-04-05 00:17:32 -04:00
Dev
fa423cb9be Update for 29197 2024-03-14 11:23:51 +00:00
059334d0cd Fix the BTR turretview bot being visible (!92)
Rewrite the BTRTurretView attach patch, so we no longer need the BotInit patch

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#92
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-10 09:43:15 +00:00
Dev
0429799dea 28965 2024-02-27 18:57:49 +00:00
44e9f44f70 Fix error when BTR kills enemy (!82)
Fixes an NRE when the BTR kills an enemy while using cover fire service

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#82
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-15 08:56:02 +00:00
Kaeno
c340023378 Some more fixes preventing scav raids from working also btr fix 2024-02-12 12:01:27 +00:00
Dev
87d9688ab2 Update class refs for new patch 2024-02-12 11:33:06 +00:00
d08754fb61 Work towards implementing LK services (!79)
- Move clearing trader service data to raid end instead of as part of BTR Manager
- Fix data type for TraderServices ItemsToPay property
- Add ItemsToReceive property to TraderServices (Used for LK amulet)
- Don't throw NRE when nothing is bound to OnTraderServicePurchased

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#79
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-12 09:22:45 +00:00
Kaeno
2ebabeffc9 Made Player invincible while in BTR so Border snipers dont kill you while being protected by the BTR 2024-02-05 06:42:59 +00:00
eb443aaa5e Fixed BTR movement speed being tied to a static framerate (!73)
By multiplying `moveSpeed` by `Time.deltaTime` in `BTRVehicle.Update()`, it prevents the BTR movement from desyncing, and possibly going faster or slower than expected.

Reviewed-on: SPT-AKI/Modules#73
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-30 09:37:33 +00:00
53363d5a25 Removed red debug sphere from BTR (!72)
Reviewed-on: SPT-AKI/Modules#72
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-29 20:53:22 +00:00
c01bd92c78 Fix BTR when NVidia Reflex is enabled (!71)
- Before `Application.targetFrameRate` is used in the BTR code, set it to 60. Then set it back afterwards
- Remove an unnecessary error from BTRExtractPassengersPatch, not actually an error state

All credit goes to Ngst for figuring out that NVidia Reflex was causing the BTR issues

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#71
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-29 19:08:38 +00:00
2d2b4fb78f Removed unnecessary BTR patch (!70)
Reviewed-on: SPT-AKI/Modules#70
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-29 18:08:45 +00:00
a48e40b481 Delayed spawning BTR bot to GameWorld.OnGameStarted (!69)
Honestly this is just a shot in the dark hotfix. I've tested it and these changes still work fine for me.

Let me know if this fixes the BTR not working, Chomp

Reviewed-on: SPT-AKI/Modules#69
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-27 09:05:33 +00:00
a124ace054 Fixed exception caused by BTR not being destroyed at correct time (!68)
Todo:

* Make BTR spawn at random time during raid instead of at start
* ~~Fix BTR trader services not working for subsequent raids in Streets~~ Drakia provided me with a fix and it's included in this PR

TL;DR - It's ready for testing

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#68
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-26 08:28:29 +00:00
89f0db250d BTR code refactors and turret aim improvements (!67)
Todo:

* Make BTR spawn at random time during raid instead of at the start
* Find out why some players receive error relating to `BTRBotAttachPatch` resulting BTR failing to initialise

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#67
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-25 08:52:33 +00:00
Dev
2fbe050a14 28476 - update mappings most classes were offset by 2 2024-01-24 11:08:16 +00:00
701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00