**Description**
As of right now `ValidationUtil.cs` does not perform it's intended function, and the callers of it are not properly using the result.
Removed the redundant calls and implemented `GameValidationPatch.cs` to properly implement this behavior.
If the check fails;
1. All interface elements are disabled.
2. Notification popup is sent.
3. Logs are sent to the `Console`, `Server` and `BepInEx`.
**Related**
Closes: SPT-AKI/Issues#435
**Showcase**
https://streamable.com/2ra4sa
Co-authored-by: Deadly <info.saddiki@gmail.com>
Reviewed-on: SPT-AKI/Modules#76
Co-authored-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
Co-committed-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
* Turns out the Chainloader can be accessed from outside a BepInPlugin. Whoops
* A user-friendly error will be displayed before the game exits so that it's clear as to what's going wrong. Should prevent reports of crashing on game load now
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#75
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>