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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00

18 Commits

Author SHA1 Message Date
Dev
87d9688ab2 Update class refs for new patch 2024-02-12 11:33:06 +00:00
Dev
2fbe050a14 28476 - update mappings most classes were offset by 2 2024-01-24 11:08:16 +00:00
701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00
Dev
9244abe669 Add experimental patch to make PMCs spawn at pmc spawn positions 2024-01-18 14:35:59 +00:00
337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00
e4f91a58e4 BTR Progress Update (!50)
Current progress:

* BTR spawns in, clientside BTR is synced with serverside BTR
* BTR Bot spawns in, is assigned to BTRController (GClass2911) correctly
* BTR Bot is initialized properly (invisible, makes no sound, doesn't shoot at player)

Todo:

BTR is currently missing functionality

* It needs to allow player to enter and exit
* Player should be able to interact with BTR driver/open BTR stash UI/pay money to get taxi'd to a chosen location/pay money for it to provide covering fire
* Turret should rotate to shoot player if they attack it
* It should be able to drive on its own from raid start, going from location to location, on a set path

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#50
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-03 16:06:50 +00:00
a31f19755f Move setting of gameWorld.LocationId to its own patch (!49)
Since gameWorld.LocationId can be used by multiple things (And may be used by more in the future), move it to its own patch instead of as part of the BTR patch.

Target `method_3` in `BaseLocalGame` to assign it as close to where a live game would set it

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#49
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-03 08:57:57 +00:00
48622c7ecc Set gameworld LocationId property (!48)
GClass2911 expects gameWorld.LocationId to be set to instantiate the BTRView

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#48
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-02 13:36:09 +00:00
Dev
865a1966d0 Reworked debug patch into single post-patch
Create singleton instance of 2911 if it doesnt exist
2024-01-01 17:18:11 +00:00
Dev
20af3f6a73 Expand debug patch
only run on streets
Split patch into pre and post fixes
lots of logging
assign btrcontroller an instance of GClass2911, not a newed version of the class
2024-01-01 14:52:13 +00:00
8590f243a4 fix patch 2023-12-30 15:32:51 +00:00
53d99fff2f added test BTR patch, not tested 2023-12-30 15:27:30 +00:00
f7c2c57dc6 temp debugging patch for logging static loot containers 2023-12-28 15:10:09 +00:00
Terkoiz
4da61ffb64 Fixed compile-time errors 2023-12-27 17:10:25 +02:00
4047f86b24 Update references for 26835 (!36)
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#36
2023-10-28 09:30:21 +00:00
9c4b72377b Remove ingame console logging for rankpanel patch (!34)
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#34
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Co-committed-by: chomp <chomp@noreply.dev.sp-tarkov.com>
2023-10-14 10:28:59 +00:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
Dev
b3ce0ec36f Add repo 2023-03-03 18:52:31 +00:00