I've moved trader services handling from Aki.Debugging BTR code into Aki.SinglePlayer
This simplifies some of the code, and allows a more "generic" implementation.
I've also patched the GetTraderServicesDataFromServer and TryPurchaseTraderService methods to properly utilize the TraderServicesManager for storing service state
For now, this makes Aki.Debugging depend on Aki.SinglePlayer, this can be reverted once the BTR stuff is moved
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#61
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Should make the BTR work again.
I've also switched named methods to use "nameof" where it made sense. And removed an unnecessary method call and fixed an incorrect async on one of my patches
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#59
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Depends on SPT-AKI/SPT-AssemblyTool#3
* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways
**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Todo:
* Make the UI notifications for BTR-related stuff appear, e.g. when BTR is about to depart
* Prevent player from entering BTR when it is hostile to the player
* Implement cover fire trader service
* Finish implementation of taxi service
* Finetune the turret machine gun shooting (it might need some pauses as it will shoot nonstop if it is aiming at you)
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#56
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
- Reads service list from server
- Properly calculates cost of taxi and delivery service
- Only allows sending items to stash once per raid
- Enable service debug commands `debug_show_dialog_screen` and `btr_deliver_items` (Only usable in raid)
- Implements delivery of items via the BTR to stash
Does not currently implement usage of taxi service
Requires server PR: SPT-AKI/Server#187
Opening a PR at this point because the next processes can be built on top of this as separate tasks, and this is at a good usable state
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#53
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Todo:
* BTR trader services requires implementation server-side
* Send items to player stash (2x4)
* Provide covering fire
* Taxi to a specific location on Streets
* Fix turret aiming at player from raid start
* Make turret shoot at enemies (including player)
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#52
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
Todo:
* BTR Driver services
* Send to items to player stash (2x4)
* Provide covering fire
* Taxi to a specific location on Streets
* BTR turns hostile if you shoot it
* BTR automatically follows a set path from raid start, stopping at locations for 90 seconds each stop
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#51
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
Current progress:
* BTR spawns in, clientside BTR is synced with serverside BTR
* BTR Bot spawns in, is assigned to BTRController (GClass2911) correctly
* BTR Bot is initialized properly (invisible, makes no sound, doesn't shoot at player)
Todo:
BTR is currently missing functionality
* It needs to allow player to enter and exit
* Player should be able to interact with BTR driver/open BTR stash UI/pay money to get taxi'd to a chosen location/pay money for it to provide covering fire
* Turret should rotate to shoot player if they attack it
* It should be able to drive on its own from raid start, going from location to location, on a set path
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#50
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
Since gameWorld.LocationId can be used by multiple things (And may be used by more in the future), move it to its own patch instead of as part of the BTR patch.
Target `method_3` in `BaseLocalGame` to assign it as close to where a live game would set it
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#49
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
GClass2911 expects gameWorld.LocationId to be set to instantiate the BTRView
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#48
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
only run on streets
Split patch into pre and post fixes
lots of logging
assign btrcontroller an instance of GClass2911, not a newed version of the class
While continuing mod development with SPT 3.7.4 (namely for Questing Bots and SAIN), I found that the API I added to SPT 3.7.4 is unintuitive and clunky to use after the raid is done loading but before the countdown timer expires. With the current SPT code, calling `GetRemainingRaidSeconds()` or `GetRaidTimeRemainingFraction()` will result in an exception during this time unless you check `HasRaidStarted()` first.
These changes will prevent those methods from throwing an exception unless you try calling them before a raid has finished loading (which should rarely happen). This allows mods to more easily do things using `GetRemainingRaidSeconds()` or `GetRaidTimeRemainingFraction()` before the countdown timer expires (i.e. cache bots).
These changes only improve the robustness of the existing code and will not break any mods that use the existing API.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#45
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
Adds a `NavMeshObstacle` component to airdrop boxes at the end of `OnBoxLand`. Without this change, bots run into the crates as if they aren't there (because they're dumb).
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#46
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
## Preface
EFT has been reworking the `bsg.componentace.compression.libs.zlib` alot the past versions, including various enhancements and introduced bugs (zero-tail decompression infinite looping). This also includes working towards deprecating `SimpleZlib` and improving `ZOutputStream`'s performance.
While working on Haru, @waffle.lord and I have been reworking the zlib code to be much simpler. These changes are compatible with Aki.
## The issue
- The current code is complex to understand without experience with the zlib library in question
- `Zlib.IsCompressed` has a bug when operating on < 3 bytes. The third statement is reached and thus out of bounds.
## Why fix this
- Simplifying the code improves future readability.
- Using `ZOutputStream` enables usage of further performance improvements made to `ZOutputStream` by BSG.
- `Zlib.IsCompressed` will work again on `byte[2]` and below.
## Why was it like this in the first place?
At the time of writing this code, there was poor understanding of how the zlib library worked. The implementation was a best-guess from decompiled code.
## What's affected?
Only Zlib utility's internal code. No external libraries are affected.
Co-authored-by: Merijn Hendriks <merijn.d.hendriks@gmail.com>
Reviewed-on: SPT-AKI/Modules#43
Co-authored-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
Co-committed-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
## Preface
The current version of Aki uses .NET Framework 4.7.2, C# 7.3.
However, this is not correct. Unity 2019.4.31f uses .NET Framework 4.7.1, C# 7.0 (you can see this when creating a new blank project in this unity version, then check the Assembly-CSharp.csproj).
You can load netstandard2.0 assemblies into EFT, which support C# 7.3.
## The issue
.NET Core 2.1 support types like `Span<T>` and `ReadOnlySpan<T>` which previous versions of .NET (.NET Core 2.0 / .NET Framework 4.8.1 and below, C# 7.1 and below) need to support through the `System.Memory` nuget package. Right now, this conflicts.
If you attempt to load an assembly like this, EFT will simply crash because `Span<T>` and `ReadOnlySpan<T>` do not exist inside mono's `mscorlib`.
## Why fix this
This is important for a variety of reasons:
- Prevent modders from accessing not available APIs leading to unexpected crashes
- Prevent possible compatability issues with EFT later
- Support for `Span<T>` and `ReadOnlySpan<T>` through `System.Memory` which is important for high-performance code and client mods (one of which I'm working on).
I really want to stress that this is an important issue to fix and should be merged ASAP. Unity 2019.4 being lax doesn't mean the next LTS version won't prevent loading.
## Why was the wrong version in the first place?
It was a best guess made by me 2 years ago. There were more pressing issues back then and it didn't crash on me. It started becoming an issue 1 year ago when I tried to port Aki to C#, because self-signed certificate generation is supported only within 4.7.2 and newer.
For reference: https://learn.microsoft.com/en-us/dotnet/api/system.security.cryptography.x509certificates.certificaterequest.createselfsigned?view=netframework-4.7.2
## What's affected?
All the `.csproj` files in this repo.
Merging this means that some mods might need to retarget from .NET Framework 4.7.2 to 4.7.1.
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-authored-by: Merijn Hendriks <merijn.d.hendriks@gmail.com>
Reviewed-on: SPT-AKI/Modules#42
Co-authored-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
Co-committed-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>