**Description**
As of right now `ValidationUtil.cs` does not perform it's intended function, and the callers of it are not properly using the result.
Removed the redundant calls and implemented `GameValidationPatch.cs` to properly implement this behavior.
If the check fails;
1. All interface elements are disabled.
2. Notification popup is sent.
3. Logs are sent to the `Console`, `Server` and `BepInEx`.
**Related**
Closes: SPT-AKI/Issues#435
**Showcase**
https://streamable.com/2ra4sa
Co-authored-by: Deadly <info.saddiki@gmail.com>
Reviewed-on: SPT-AKI/Modules#76
Co-authored-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
Co-committed-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
* Turns out the Chainloader can be accessed from outside a BepInPlugin. Whoops
* A user-friendly error will be displayed before the game exits so that it's clear as to what's going wrong. Should prevent reports of crashing on game load now
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#75
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Depends on SPT-AKI/SPT-AssemblyTool#3
* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways
**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>